CentiLeo 0.54 for Cinema 4D R16-R19 is ready! Quality becomes better! Bump is much better, however the majority of time was spent on glass+liquid correct IOR handling.
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Change Log: cntlc4d 0.541 alpha (2018 January 9)
[core] Fixed bug for CentiLeo in Cinema R19 where animation frames were not recorded.
Change Log: cntlc4d 0.540 alpha (2017 December 18)
[core] Support nested Transmissive refractive objects with different IOR (e.g. liquid in a glass with ice cubes inside). A liquid object geometry must overlap slightly the glass (same as in other modern renderers). The material of liquid object must enable the flag “Is Liquid” (available in cntlMaterial->Transmission menu). Same works with water droplets on the bottle or any other liquid objects that are modeled inside or outside a glass with slight geometry overlapping. This way all relative IORs between refractive mediums will be computed correctly internally.
[core] Added procedural Dirt shader which can enable different colors and material properties on crevices, convex and concave geometry regions. Occluded, Unoccluded and Distance parameters can be textured. Dirt shader can be nested into other Dirt shader.
[core] Fixed bump mapping “terminator” artifacts that can be visible on lowpoly objects and lit by small area light source. User can tune the effect of this fix with “Light Shift” parameter which is available in cntlMaterial->Bump menu for Cinema 4D and in cntlMaterial->Common for 3ds Max. This works for all material properties (diffuse, reflections, etc.).
[core] Fixed reflection artifacts on low poly geometry where smooth normals differ too much from real normals of geometry.
[core] Fixed reflection loss of energy when combined with other material properties such as diffuse or SSS.
[core] Fixed SSS color and weight automatic normalization.
[core] For easy handling in cntlBitmap there is no need to select type of texture “image”, “b/w bump” or “normal map”. This is resolved automatically, except for normal maps where user must enable “Is Normal Map” flag.
[core] Added option “Output Alpha channel” to cntlBitmap. Useful for application with PNG and cntlMaterial->Alpha channel.
Known issues to be solved
- May not initialize if AMD GPU is in your computer together with NVIDIA GPU.
- Very limited scene converter tool from Cinema 4D native materials (only diffuse color and texture are converted and translated if assigned to the object)
- May not support non-latin texture paths.
We are currently using JUCE library (
If everything works well on main technical side then we will buy the full license of JUCE and get rid of these small issues.
Please test and report about any issues in this pack.