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CentiLeo for Cinema 4D 0.593 available - Node-based materials/shaders in R21, S22
test description message
 
Administrator  Posts: 895
Feb 24, 2020 11:37
Hello everyone!

We integrate with Cinema Node-based GUI for materials and shaders in CentiLeo 0.59 release!
It works for Cinema R21.115 and newer versions.
Maxon Cinema has very cool Nodes engine which we are happy to integrate with! It's a lot more powerfull than Slate editor in Max.

Currently there is no yet converter from old CentiLeo materials to new Node-based.
Note that in these new nodes we have organized materials a bit differently:
1) Emission is moved from CentiLeo Material to a separate own material
2) Displacement is also moved to the root Output Material.

Download here: http://centileo.com/download/

Attention! Must Upgrade to:
- Latest NVIDIA Display Drivers: Game Ready Driver 441.87 or Studio Driver 441.66 (slightly faster).
- Minimum Cinema R21 build is 115

Change Log: cntlc4d 0.593 alpha (2020 May 29)
- up to 2x less noise for some HDR images in interiors
- more stable noise structure for low sample count
- Cinema S22 support (for S22.016+ builds)
- Fixed const color profile interpretation of materials

Change Log: cntlc4d 0.592 alpha (2020 May 12) - currently for all R16-R21
- Fixed broken Absorption property
- Fixed bug for lost frames during animation rendering in PV
- Fixed bug with wrong geometry translation when IPR doesn’t account for some deformers (such as Surface Deformer and few others)
- Fixed few bugs which caused some crashes.

Change Log: cntlc4d 0.591 alpha (2020 April 08) - currently for R21 only
[core] Fixed broken Absorption property
[cntlc4d] Fixed bug for lost frames during animation rendering in PV
[cntlc4d] Fixed bug with wrong geometry translation when IPR doesn’t account for some deformers (such as Surface Deformer and few others)
[cntlc4d] Fixed few bugs which caused some crashes.

Change Log: cntlc4d 0.590 alpha (2020 February 24)
[cntlc4d] Native C4D Node-based GUI for CentiLeo shaders and materials! Only for Cinema 4D R21.115+.

Known issues to be solved (temporarily broken features)
- Dirt shader;
- Absorption property of material;
- Directional/infinite light source;
- Adaptive noise-based image rendering (where pixels are no longer rendered when specified noise level is reached).
- May not initialize if AMD GPU is in your computer together with NVIDIA GPU.
- Very limited material converter tool (diffuse color + texture of C4D material).

Please, test it on you setup and share your renders!
Best regards,
Kirill
CentiLeo Chat: https://t.me/centileochat
 
Administrator  Posts: 895
Feb 24, 2020 11:50
Proof 8)
CentiLeo Chat: https://t.me/centileochat
 
complex node crash
 
Administrator  Posts: 895
Mar 6, 2020 17:42
which one? can you describe? is that always reproducible?
CentiLeo Chat: https://t.me/centileochat
 
i change nvidia control panel settings and right now lock good
2.jpg (168.66 Kb)
1.jpg (274.96 Kb)
 
Administrator  Posts: 895
Mar 7, 2020 05:39
Hi Aimar, this is not a complex node, it's an ordinary one. So under some conditions this node was crashing? I am interested to know some conditions: what nvidia control panel settings, driver version, what GPU, what Cinema 4d build version (115 or 207)? Everything.
However, the bug may happen not on CentiLeo side, but on Cinema node side which is still not yet very stable (without CentiLeo).
CentiLeo Chat: https://t.me/centileochat
 
Quote
Kirgman wrote:
Hi Aimar, this is not a complex node, it's an ordinary one. So under some conditions this node was crashing? I am interested to know some conditions: what nvidia control panel settings, driver version, what GPU, what Cinema 4d build version (115 or 207)? Everything.
However, the bug may happen not on CentiLeo side, but on Cinema node side which is still not yet very stable (without CentiLeo).
ok

i test both more .
Edited: Aimar NL_21 - Mar 7, 2020 10:18
 
ok
its Cinema 4d build version 21. 207 crash

gpu 1070

last studio driver

look like nvidia control panel settings doesn't matter
 
Administrator  Posts: 895
Mar 15, 2020 20:12
I have similar setup. Please, can you send me this scene and tell what to do to cause the crash? Does it always happen or randomly?
CentiLeo Chat: https://t.me/centileochat
 
c4d crash randomly not CentiLeo
 
Administrator  Posts: 895
Mar 17, 2020 04:31
Still not getting any crashes at this model. However, there are no textures there. Can you send them too pls? Eg. a link to email info@centileo.com
CentiLeo Chat: https://t.me/centileochat
 
Quote
Kirgman wrote:
Still not getting any crashes at this model. However, there are no textures there. Can you send them too pls? Eg. a link to email info@centileo.com
c4d view hanging
Capture.PNG (155.65 Kb)
Capture 3.PNG (194.24 Kb)
 
Administrator  Posts: 895
Mar 18, 2020 06:37
What operations were you doing before hang appeared? E.g. did you have opened IPR? Did you have enabled "Auto scene reload"?
CentiLeo Chat: https://t.me/centileochat
 
Quote
Kirgman wrote:
What operations were you doing before hang appeared? E.g. did you have opened IPR? Did you have enabled "Auto scene reload"?
yes in these scenes IPR is open .

right now everything works perfect in these scenes .

but i think it's c4d crashing random like that .
Edited: Aimar NL_21 - Mar 18, 2020 11:19
 
Administrator  Posts: 895
Mar 18, 2020 14:31
I got several crashes while I was developing node editor integration for CentiLeo. Everything was done with Cinema SDK rules. Not too many places to make own bugs. When things were done for 0.58 the crashes during node editing work have ended.

But currently I still get random crashes when modeling (applying boolean operations, deformers, generators, bevels, etc.) while working in IPR with enabled scene auto-reload (IPR button with circle arrows and "auto" label). Will investigate further of course and fix other bugs too.
CentiLeo Chat: https://t.me/centileochat
 
Administrator  Posts: 895
Apr 8, 2020 20:09
Change Log: cntlc4d 0.591 alpha (2020 April 08) - currently for R21 only
[core] Fixed broken Absorption property
[cntlc4d] Fixed bug for lost frames during animation rendering in PV
[cntlc4d] Fixed bug with wrong geometry translation when IPR doesn’t account for some deformers (such as Surface Deformer and few others)
[cntlc4d] Fixed few bugs which caused some crashes.
CentiLeo Chat: https://t.me/centileochat
 
Administrator  Posts: 895
May 14, 2020 06:54
Change Log: cntlc4d 0.592 alpha (2020 May 12) - currently for all R16-R21
- Fixed broken Absorption property
- Fixed bug for lost frames during animation rendering in PV
- Fixed bug with wrong geometry translation when IPR doesn’t account for some deformers (such as Surface Deformer and few others)
- Fixed few bugs which caused some crashes.
CentiLeo Chat: https://t.me/centileochat
 
Quote
- Fixed bug for lost frames during animation rendering in PV

Works like a charm now, amazing. Thank u much!
Edited: vblackrender. - May 15, 2020 11:57
 
Administrator  Posts: 895
May 15, 2020 19:20
Hi vblackrender.,
At the moment I am working on improving HDR sampling with that your scene. Describe it in your topic.
CentiLeo Chat: https://t.me/centileochat
 
Administrator  Posts: 895
May 29, 2020 21:07
Change Log: cntlc4d 0.593 alpha (2020 May 29)
- up to 2x less noise for some HDR images in interiors
- more stable noise structure for low sample count
- Cinema S22 support (for S22.016+ builds)
- Fixed const color profile interpretation of materials
CentiLeo Chat: https://t.me/centileochat
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