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"Very big thanks for your feedback! Not easy to do everything early. But step by step we will work on this." | I know my friend! no worry about it! keep your hard work!
Yes,translucency in a separate tab and with weight will make our material much more flexible.
SSS in one tab is more handy because you can adjust 3 layers in a easy and fast way.
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"We need a compositing tag, a object buffer system and a material id output."
We plan to do it in a couple of versions. There are many possible ways to do it. Need to figure out the most convenient one and do it. What good example reference would you recommend? |
I love the Corona Renderer AOV management, is a state of art, its very handy! take a look!
and the C4D Compositing tag are a charm!
About alpha channel: is the same Geo Mask tab but in the std material. It is possible? Will be more handy that way.
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Hope to see comments from other guys on the subject too, especially on the number of required selectable UV tags in material textures. | I rarelly use the maximum of 3 or 4 uv per object.
Cinema material tag assume the immediate uv tag at right side of the material tag.
maybe you can do a slot in the material to receive the uvw tag... its an idea.
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PLUS: We need a emitter channel tab too