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CentiLeo for Cinema 4D 0.593 available - Node-based materials/shaders in R21, S22, test description message
 
Quote
Kirgman wrote:
What operations were you doing before hang appeared? E.g. did you have opened IPR? Did you have enabled "Auto scene reload"?
yes in these scenes IPR is open .

right now everything works perfect in these scenes .

but i think it's c4d crashing random like that .
Edited: Aimar NL_21 - Mar 18, 2020 11:19
CentiLeo for Cinema 4D 0.593 available - Node-based materials/shaders in R21, S22, test description message
 
Quote
Kirgman wrote:
Still not getting any crashes at this model. However, there are no textures there. Can you send them too pls? Eg. a link to email info@centileo.com
c4d view hanging
CentiLeo for Cinema 4D 0.593 available - Node-based materials/shaders in R21, S22, test description message
 
c4d crash randomly not CentiLeo
CentiLeo for Cinema 4D 0.593 available - Node-based materials/shaders in R21, S22, test description message
 
ok
its Cinema 4d build version 21. 207 crash

gpu 1070

last studio driver

look like nvidia control panel settings doesn't matter
CentiLeo for Cinema 4D 0.593 available - Node-based materials/shaders in R21, S22, test description message
 
Quote
Kirgman wrote:
Hi Aimar, this is not a complex node, it's an ordinary one. So under some conditions this node was crashing? I am interested to know some conditions: what nvidia control panel settings, driver version, what GPU, what Cinema 4d build version (115 or 207)? Everything.
However, the bug may happen not on CentiLeo side, but on Cinema node side which is still not yet very stable (without CentiLeo).
ok

i test both more .
Edited: Aimar NL_21 - Mar 7, 2020 10:18
CentiLeo for Cinema 4D 0.593 available - Node-based materials/shaders in R21, S22, test description message
 
i change nvidia control panel settings and right now lock good
CentiLeo for Cinema 4D 0.593 available - Node-based materials/shaders in R21, S22, test description message
 
complex node crash
CentiLeo for Cinema 4D 0.585 available - speedup 2x to up to 10x and R21 support
 
Max iterations : 1
Min iterations : 1
CentiLeo for Cinema 4D 0.585 available - speedup 2x to up to 10x and R21 support
 
in R21 intel denoiser work perfect :) Except AOVs .
but sun doesn't work
Edited: Aimar NL_21 - Jan 5, 2020 15:51
CentiLeo for Cinema 4D 0.575 available - many additional shader nodes
 
Quote
Kirgman wrote:
Quote
Aimar NL_21 wrote:
it seems something wrong in Displacement .
and also try to multiply the bitmap in photoshop by value 0.9 or 0.95. It will lower all peaks and they will not be clamped here. Is it jpg or other 8 bit image?
you may increase the values later in a bitmap shader or by displacement height scale.
it Is TIF 16 bit.
after some playing with bitmap i fixed it .
and why corona haven't this problem
Edited: Aimar NL_21 - Dec 21, 2018 13:31
CentiLeo for Cinema 4D 0.575 available - many additional shader nodes
 
it seems something wrong in Displacement .
CentiLeo for Cinema 4D 0.552 available - displacement mapping!
 
i just test a sample scene with displacement take 00.50 seconds and without displacement take 00.33 seconds . loading and memory it is so awesome .
CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
 
hi guys .
in r19 when i try render All frames it's just rendering first frame .
CentiLeo for Cinema 4D 0.530 available (corrected and accelerated SSS, GGX, faster glass, improved GI Clamp)
 
ok i install Arnold and work without any issue .

about Lod if i change camera distance ( screen size H) object change from Full object to concex Hull but in centileo ( Ipr , pv ) nothing change .

new Polygon Reduction just reduce Polygon count and preserve uv and 3d boundaries
CentiLeo for Cinema 4D 0.530 available (corrected and accelerated SSS, GGX, faster glass, improved GI Clamp)
 
two problem in r19 :
Lod doesn't work in both ipr and pic viewer ( current level not change ) .
new Polygon Reduction doesn't show up in IPR only in pic viewer .

and some test :
CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement), test description message
 
what happened to displacement maps not showing up anymore
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
no . Normal c4d uvw ( Texture tag ) Like cubic and other

10 min . no i don't use portal option .

and some of saving format like .png doesn't work Properly .
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
Please add more uvw mapping ( projection ) .

meantime i test a internal render and render time is not bad ( still have noise ).
Edited: Aimar NL_21 - Dec 10, 2016 12:56
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
2 - Simple if there are light sources (light tag ) in the scene disabled default env color like Sky with Envmap tag

2.5 - I am not sure but octane ( i don't seen default env color in other render engine just octane and centileo ) have it .

5 - I've seen in some render engine like octane , indigo and maxwell .

for example in maxwell renderer Documentation :

Response - ; Specify the sensor model, regarding its sensibility to color. Each camera sensor model presents a characteristic response curve to color, that controls the way the lighting information is registered by the sensor and converted into an image. Aside from the default Maxwell sensibility curve, you can choose from a selection of the most usual sensor models in the market: Advantix, Agfachrome, Agfacolor, Ektachrome, Fujifilm and Kodak, each of them presenting a different and characteristic color rendition. This setting works from the spectral information from the render, so it can be interactively tweaked during of after the render without damaging the original data.
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
hi
after Resolve PSU problem right now everything works perfect .

and some request ;

1 - temperature ( Blackbody) in light tag
2 - adding default environment color or checkbox for on , of in IPR , maybe auto of if use light
3 - AOV for sss
4 - Emission material and ( or ) mash light
5 - tonemapping in camera tag
6 - vertex map
7 - rendering Spline ( Tracer )
and Whatever that can do with Arnold . :)
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