ssjenforcer, I have detected the issue with Jiggle. So it doesn't work in our case in IPR because CentiLeo is doing asynchronous scene evaluation for IPR in a background thread. I have made it for a good reason: to improve the smoothness of modeling and interactive rendering with asynchronous loads. It deals with a scene copy and Cinema 4D has a bug there in some simulation cases. I can get rid of the issue on CentiLeo side if I replace the asynchronous scene evaluation with synchronous, and all the modeling edits will launch as expected but the GUI can have some interruptes in "Auto Scene Update" IPR mode during modeling.
To avoid the issues just in the existing version you can cache the simulation of Jiggle deformer. Just go to the Cache Tab and click "Calculate" there. It will compute all the coordinates for all frames upfront. And next after it these cached coordinates of resulting object will run smoothly with currenct CentiLeo approach.
Actually I was talking once with a simulation plugin developer and he recommended to always use simulation caching during rendering to avoid all sorts of issues, there could be some others too.
Render issues using Jiggle Deformer (no deformation)
Render issues using Jiggle Deformer (no deformation)
Administrator Posts:
Auto Scene updates are off in the IPR in your screen shot. Also you may manualy update the scene for IPR. Click the buttone with bend arrows in IPR
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Texture issues, Texture not rendering correctly
Administrator Posts:
If you send me a scene file with textures to
CentiLeo Chat:
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Texture issues, Texture not rendering correctly
Administrator Posts:
Hi xblurp, as far as I can see on your images I can say CentiLeo doesn't recongnize Cinema native bitmap used inside CentiLeo material. So you should create a centileo bitmap itself and use it in the slots of centileo material. Same story for CentiLeo Node staff.
Also you may check this topic
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How to make volumetic lights?, How to make volumetic lights?
Administrator Posts:
Hi mrcd59, and welcome here! Volumetric lights are not yet supported, but this is in a roadmap!
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Strange bug making omni light impossible to make invisible to camera
Administrator Posts:
This light source is probably reflected or refracted from the other surface. If you need to remove it from visibility through refraction then need to switch it off for transmission channel.
Also I plan to make significantly more advanced system for inclusion/exclusion of the light sources vs the objects.
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How to render volume clouds?
Administrator Posts:
Yes, volumetrics are needed, so we need to make them sooner
As for the roadmap for short term: 0.65) Accelerartion for scene compilation and rendering + documentation online 0.66) Hair and spline native support without polygons 0.67) Material converter initial project 0.68) More internal image post processing tools 0.69) More AOV/extra images output including masks, compositing tag and other relevant thigns 0.70) Connection with more of other 3rd party plugins that can be valuable for renderer in both 3ds Max and Cinema 4D
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How to make camera mapping work with centileo?
Administrator Posts:
Seems to be this is not possible at the moment to do this way. But you probably can render the image in CentiLeo for selected view, then save it and later map it to the plane as a texture.
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How to render volume clouds?
Administrator Posts:
The volumetrics are not yet supported. I will try to accelerate development )
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Nothing is displayed in the IPR window
Administrator Posts:
CentiLeo light sources (area/rectangle, spot, omni, infinite) require the centileo light tag to connect. The Sky Object requires centileo environment tag.
CentiLeo Chat:
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Falling Gold Coins, Testing the speed of Centileo
Administrator Posts:
Hi thrimanakatha, thanks for posting the example! I think you can also try the motion blur for animation. It can be enabled in render settings in the camera tab.
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Nothing is displayed in the IPR window
Administrator Posts:
Vi, maybe you can post any screens from the scene? Maybe you light source have too small emission? Or maybe you don't have an Nvidia GPU or up to date GPU drivers? Have you checked this? The download page describes the drivers and Cinema build requirements.
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Can i rotate hdr pictures?, Blender can use nodes to control the environment, CentiLeo for Cinema 4D Support it?Thanks
Administrator Posts:
Not this one. There are native coordinates of native Sky object. They have offset, scale and rotation of sky object. They work same way as in any other Cinema object
CentiLeo Chat:
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Can i rotate hdr pictures?, Blender can use nodes to control the environment, CentiLeo for Cinema 4D Support it?Thanks
Administrator Posts:
Sure you can. In Cinema to do this you have to rotate the Sky object that implements the HDR image. For CentiLeo renderer the Sky object of Cinema should add CentiLeo Environment tag, and inside this tag you will see the file link control to HDR file.
CentiLeo Chat:
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How to render the front view, The standard renderer can directly set the window view to render the front view,How can this achieve the same effect?
Administrator Posts:
It looks like the orthogonal view render is not currently supported in CentiLeo camera. Will have to fix this issue. Thank you for report!
CentiLeo Chat:
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
Administrator Posts:
In the viewport everything is so white because of intensity. Instead of increasing intensity in general settings you can increase the overal multiplier in centileo light tag. It's not in percents but a scaling factor for the same thing. This multiplier will not increse the lighting in the viewport of Cinema but will increase the intensity in the renderer.
CentiLeo Chat:
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
Administrator Posts:
The light source geometry simply occludes own indirect lighting. Make it smaller and add more internsity. Omni light source type (of course with centileo light tag) works here too, it will probably need to increase intensity or overall multiplier for much larger value than default.
CentiLeo Chat:
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
Actually the node materials appeared in CentiLeo since Cinema R21. And for me it seems that old materials will eventually be outdated at some time, they seem to be kept in flight just for legacy reasons. And news features seems to be added to node materials more actively. For this reasons for R21-R21 CentiLeo sets the node material command to it's menu. It has more features (nodes, connections) I also was thinking to split out SSS from standard material to the separate SSS material just to save some space.
CentiLeo Chat:
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
These two screenshots describe two ways of Emission material setup:
1) Using nodes. Here the emission node is connected using the mix material with a bitmap to manage where it's an emission or reflective material. To avoid hiding the bottom left menu of available shaders just click at the button inside red rectangle to stick it on top of other windows. This is native Cinema 4D R25 interface feature, not CentiLeo. To my mind in R23 it was more convenient node interface. 2) This picture shows how to setup emission material using standard old centileo material, here a checkbox on the left is needed to be enabled and manage all the settings in Emission tab. Of course managing complex texture relationships with nodes is much easier.
CentiLeo Chat:
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Rendering speed needs to be improved
Administrator Posts:
Simply when you increase the max iterations the IPR will continue computation. But when the IPR has reached some number of iterations and you eventually decrease it from render settings the render will not restart because it has reached more iterations than in render settings.
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