hao qiqi0, very nice, thanks for sharing! Did you use procedural Flakes node combined with Ramp node for colorizing the individual flakes?
Btw, the Flakes node also has greyscale output and it can be used for reflection roughness variation in case it's needed.
Motorcycle rendering test, Motorcycle rendering test
Any tutorial or documentation for how to use CentiLeo materials?, I need help
Administrator Posts:
hao qiqi0, maybe let's talk English?
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Will caustics be available in the next version?, Will caustics be available in the next version?
Administrator Posts:
No, the caustics are not very easy to implement. But they are important. We plan to integrate them after commercial release. It may take months since now.
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Any tutorial or documentation for how to use CentiLeo materials?, I need help
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Normal maps are needed for fake bump effect. If you need this then in a Bitmap node please check "Is normal map" flag.
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Any tutorial or documentation for how to use CentiLeo materials?, I need help
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Show examples of your pictures where you think displacement is not so correct.
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Any tutorial or documentation for how to use CentiLeo materials?, I need help
Administrator Posts:
Sure there will be a manual with nice examples and a material converter, this is a must have. We tried to make CentiLeo very easy to use, we will add a lot more features to cover everything. The remaining part of development is not so large.
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Camera depth BUG
Administrator Posts:
Probably not a bug. CentiLeo uses Focus Distance value from C4D native Camera object. This value can be changed by C4D native tools, animated and targeted if I am not mistaken.
On top of that this Focus Distance can be changed inside CentiLeo IPR window with [AF] button (auto-focus). But this [AF] change will not make the focus distance to follow some object in focus. To do this, Cinema tools can be used, Cinema's autofocus with picker button.
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Caustic problem?, When can caustics and refraction be used?
Administrator Posts:
Hi Hao and welcome here! Caustics are not yet supported. They will be integrated in a longer term future as an additional render layer without any settings, but with a separate checkbox to add caustics per light source.
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Any tutorial or documentation for how to use CentiLeo materials?, I need help
Administrator Posts:
Hi! The own manual is not yet ready. Still doing the release dedicated to render time optimizations.
As for displacement, then here is a recipe: 1) CentiLeo Node materials 2) CentiLeo Output Material, it has Displacement slot 3) Connect Displacement texture to to Displacement slot. 4) If you are working with CentiLeo IPR click "Tess" button every time you change displacement settings or change camera position. 5) In Picture Viewer no need to click "Tess" buttion - this is processed automatically each time before rendering a frame.
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Rendering speed needs to be improved
Administrator Posts:
Hi, there are 10s of factors that influence on rendering speed for this or that scene. There are scenes where CentiLeo is faster than other renderers, and there are also scenes where it can be slower. At the moment we are working on render time optimizations to make it a lot faster in more cases.
Please show your example screenshot of a scene where the render speed should be improved.
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Ambient occlusion and bloom/glare
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Hi faxx_, welcome here! These features are not hard, they are in mid-term roadmap. At the moment we are working on render speed optimizations and hair/spline support.
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problem with the baking simulation animation, Cinema 4D R21 rendering output problem
Administrator Posts:
penguin, hi! And welcome here! Please, can you send me a file for tests? To
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No exclude function in rendering?
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The expected renderer, The renderer has already attracted a large number of Chinese users
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Translation software seems to be very nice btw
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The expected renderer, The renderer has already attracted a large number of Chinese users
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As for Object visibility tags and the other related things I will fix them after I do more technology improvements. Speedup is coming
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I want to know how to use "dirt", I tried to use octane's logic to use “dirt” but it doesn't work
Administrator Posts:
Hi Cheese! Yes Dirt is not working now for couple of latest updates, I will have to fix.
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The expected renderer, The renderer has already attracted a large number of Chinese users
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Thank you very much! How do you use our renderer, what kind of images do you produce? The idea is very cool
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R25 Asset Browser And Textures
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That's very cool we win over Cycles-X, I hear this not for the first time. I have very high opininion about Cycles-X, they are very very good. And the truth is that currently am optimizing CentiLeo, it will be faster
As for material/texture representation in a viewport - I don't really know what is better. Sometimes ago I thought that current solution is nice, I also think to use Diffuse channel textures there by default, but this will load textures to viewport by default and will make the Cinema part of pipeline more heavy, so I kicked textures connected by default and left just a color to distingush the objects from each other. Anyway there is IPR that displays everything and next version it will get viewport mode (with ray bounces = 0) to display just textures without lighting. And it's super fast, real-time, no noise, allowing to quickly work on texturing, UV layouts with much shorter waiting
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R25 Asset Browser And Textures
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Here it's better to connect Emission to Primary material slot, the other reflective material should go to Secondary material slot. The Primary Amount slot should be connected with bitmap that describes Emission mask.
Also the Viewport Color should connect not a material but a texture node (a bitmap or something else). It's for testing purposes in a viewport and you can check any texture node you want.
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R25 Asset Browser And Textures
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