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Proxy Creation
 
Administrator  Posts: 895
Nov 4, 2023 22:51
Forest Pack is supported btw from 0.67 so do the RailClone.
As for TyFlow then the TriMesh is the must have option as far as I remember but I need to see. Can you please send me a minimum setup from a problematic scene?
CentiLeo Chat: https://t.me/centileochat
Proxy Creation
 
Administrator  Posts: 895
Nov 4, 2023 14:31
CentiLeo proxy is probably broken and needs some fix, but I think that Corona or Fstorm proxy does work as needed inside CentiLeo :D 8)
CentiLeo Chat: https://t.me/centileochat
How to render volume clouds?
 
Administrator  Posts: 895
Nov 1, 2023 13:05
Quote
K. BB. wrote:
Hi there, how is going with Hair, Spline and VDB-Rendering? Already working?
Hi KBB! Right now I am optimizing the hair & spline rendering and storage size, it's going to be great! They will be supported in the next 0.68 release.
However, VDB will appear after the first commercial release
CentiLeo Chat: https://t.me/centileochat
Centileo Lights, Exclude/Include function
 
Administrator  Posts: 895
Oct 26, 2023 10:03
Hi Cosi and welcome here! Sure this would be a useful feature, I will do it later after 0.70 release. It's very important!
CentiLeo Chat: https://t.me/centileochat
How to adjust the upper and lower gradient ramp nodes correctly, and can adjust the gradient ramp scale?, How to adjust the upper and lower gradient ramp nodes correctly, and can adjust the gradient ramp scale?
 
Administrator  Posts: 895
Sep 23, 2023 09:07
Hi Hao! It's pretty simple to do if we exploit the procedural UVW mapping, see example and scene here


Basically, you can create the Flat projection in Maerial tag (formelly it was called Texture Tag). You may adjust the UVW gizmo in texture cinema 4d layout. In our case I have stretched the gizmo of material tag by 200cm to align with cylinder borders. Then we make a UVW Projection node, it can take this assignment projection in default mode (called texture tag). Otherwise you can rebuild other individual projecton within the node using XYZ, cubic or flat, etc. Using the Shuffle node we move the G channel of UVWProjection to the R position because Gradient Ramp.InputMap understands only R channel. Then we make the gradient color layout based on the input texture values. The scene example is attached
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CentiLeo Chat: https://t.me/centileochat
Resource Collector
 
Administrator  Posts: 895
Aug 12, 2023 05:49
Thanks! As for resource collector I will see how it can be done more convenient
CentiLeo Chat: https://t.me/centileochat
Forest Pack Support
 
Administrator  Posts: 895
Aug 12, 2023 05:48
I will check it for the new upcoming release, hope it will be ok
CentiLeo Chat: https://t.me/centileochat
Sun/Sky Compatibility
 
Administrator  Posts: 895
Jul 25, 2023 17:47
Thank you for feedback and pinging these or that features :)
CentiLeo Chat: https://t.me/centileochat
Sun/Sky Compatibility
 
Administrator  Posts: 895
Jul 24, 2023 07:09
Hi, at the moment the option is Environment map HDRI and CentiLeo light source with directional type which can produce a sun. As for general procedural sun/sky system I have to add it and will do it soon.
CentiLeo Chat: https://t.me/centileochat
How to render front view, back view, left view, right view, top view, bottom view?, render
 
Administrator  Posts: 895
Jul 22, 2023 05:42
I mean I should do it in the future, it's an easy feature :)
CentiLeo Chat: https://t.me/centileochat
I hope that the official production of a set of detailed video basic tutorials, render
 
Administrator  Posts: 895
Jul 20, 2023 20:15
We plan to improve the manual page about the shaders and also make the video tutorials about the features, shadesr and tricks, but this takes the time.
At the moment the current manual is published here
https://centileo.com/docs/index.php?COURSE_ID=3&CHAPTER_ID=069&LESSON_PATH=17.69
CentiLeo Chat: https://t.me/centileochat
Can we achieve the blending of two independent replacement node maps, render
 
Administrator  Posts: 895
Jul 20, 2023 20:13
Well, the displacement mapping slot in Output node accepts only texture nodes, so they should be combined. If you want to combine with some texture nodes from the other material then you can create the asset based on making the group or asset using your other material node.
CentiLeo Chat: https://t.me/centileochat
Looking forward to the implementation of the next version of caustic
 
Administrator  Posts: 895
Jul 20, 2023 20:10
Caustics will be added later during one of commercial updates, not for current beta stage
CentiLeo Chat: https://t.me/centileochat
How to render front view, back view, left view, right view, top view, bottom view?, render
 
Administrator  Posts: 895
Jul 20, 2023 20:09
Do you mean the parallel and not perspective projection? It's not implemented, it can be done, it's easy.
CentiLeo Chat: https://t.me/centileochat
help, is there any way i can use the default cinema 4d displacement textures when rendering in centi leo?
 
Administrator  Posts: 895
Jul 9, 2023 21:47
No, CentiLeo at the moment uses own displacement mapping that is connected to Output node in node editor, see the manual page about this
https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=61&LESSON_PATH=17.69.61
CentiLeo Chat: https://t.me/centileochat
how i can fix this?, How can I modify the background when rendering an image and why when I render an image the textures are modified?
 
Administrator  Posts: 895
Jul 9, 2023 18:04
You can add CentiLeo environment tag to Sky object, see the manual here
https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=64&LESSON_PATH=17.64

And here you can find an example scene with few lighting and material setups
https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=99&LESSON_PATH=17.99
CentiLeo Chat: https://t.me/centileochat
fail to download CentiLeo in Cinema 4D R20, Hello, I tried to download scintileo for cinema 4d 20 but the plugin does not download and nothing changes inside cinema 4d, what can I do?
 
Administrator  Posts: 895
Jul 9, 2023 07:59
Hi! If you see the download page there is the note there:

If CentiLeo doesn't show after installation
Update Cinema 4D build accordingly: 2023.0.0 S26.000+ R25.010+ S24.035+ R23.110+ S22.016+ R21.115+ and R20.059 builds.
Make sure supported up to date GPU drivers are installed at least from late 2021: check here

So, it means the Cinema 4D R20 should be updated to R20.059.
Also update the GPU driver
CentiLeo Chat: https://t.me/centileochat
Feature suggestion for IPR
 
Administrator  Posts: 895
May 29, 2023 09:46
Oh do you want to navigate in IPR same way as in standard modeling viewport? I have seen this is possible when rendered image is placed onto viewport itseft with all that manipulation gizmos and so on. It can be done in some future.
CentiLeo Chat: https://t.me/centileochat
Feature suggestion for IPR
 
Administrator  Posts: 895
May 27, 2023 16:52
Hi exel, do you want to make dockable IPR window same as other C4D interface panels?
CentiLeo Chat: https://t.me/centileochat
Can I use a video as bitmap? Or is it available in the future?
 
Administrator  Posts: 895
May 25, 2023 14:21
thank you very much for kind words! I think we also need few more post processing effects and more AOV passes that are expected soon
CentiLeo Chat: https://t.me/centileochat
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