Forest Pack is supported btw from 0.67 so do the RailClone.
As for TyFlow then the TriMesh is the must have option as far as I remember but I need to see. Can you please send me a minimum setup from a problematic scene?
Proxy Creation
Proxy Creation
Administrator Posts:
CentiLeo proxy is probably broken and needs some fix, but I think that Corona or Fstorm proxy does work as needed inside CentiLeo
CentiLeo Chat:
|
How to render volume clouds?
Administrator Posts:
However, VDB will appear after the first commercial release
CentiLeo Chat:
|
Centileo Lights, Exclude/Include function
Administrator Posts:
Hi Cosi and welcome here! Sure this would be a useful feature, I will do it later after 0.70 release. It's very important!
CentiLeo Chat:
|
How to adjust the upper and lower gradient ramp nodes correctly, and can adjust the gradient ramp scale?, How to adjust the upper and lower gradient ramp nodes correctly, and can adjust the gradient ramp scale?
Administrator Posts:
Hi Hao! It's pretty simple to do if we exploit the procedural UVW mapping, see example and scene here
Basically, you can create the Flat projection in Maerial tag (formelly it was called Texture Tag). You may adjust the UVW gizmo in texture cinema 4d layout. In our case I have stretched the gizmo of material tag by 200cm to align with cylinder borders. Then we make a UVW Projection node, it can take this assignment projection in default mode (called texture tag). Otherwise you can rebuild other individual projecton within the node using XYZ, cubic or flat, etc. Using the Shuffle node we move the G channel of UVWProjection to the R position because Gradient Ramp.InputMap understands only R channel. Then we make the gradient color layout based on the input texture values. The scene example is attached Join telegram chat
CentiLeo Chat:
|
Resource Collector
Administrator Posts:
Thanks! As for resource collector I will see how it can be done more convenient
CentiLeo Chat:
|
Forest Pack Support
Administrator Posts:
I will check it for the new upcoming release, hope it will be ok
CentiLeo Chat:
|
Sun/Sky Compatibility
Administrator Posts:
Thank you for feedback and pinging these or that features
CentiLeo Chat:
|
Sun/Sky Compatibility
Administrator Posts:
Hi, at the moment the option is Environment map HDRI and CentiLeo light source with directional type which can produce a sun. As for general procedural sun/sky system I have to add it and will do it soon.
CentiLeo Chat:
|
How to render front view, back view, left view, right view, top view, bottom view?, render
Administrator Posts:
I mean I should do it in the future, it's an easy feature
CentiLeo Chat:
|
I hope that the official production of a set of detailed video basic tutorials, render
Administrator Posts:
We plan to improve the manual page about the shaders and also make the video tutorials about the features, shadesr and tricks, but this takes the time.
At the moment the current manual is published here
CentiLeo Chat:
|
Can we achieve the blending of two independent replacement node maps, render
Administrator Posts:
Well, the displacement mapping slot in Output node accepts only texture nodes, so they should be combined. If you want to combine with some texture nodes from the other material then you can create the asset based on making the group or asset using your other material node.
CentiLeo Chat:
|
Looking forward to the implementation of the next version of caustic
Administrator Posts:
Caustics will be added later during one of commercial updates, not for current beta stage
CentiLeo Chat:
|
How to render front view, back view, left view, right view, top view, bottom view?, render
Administrator Posts:
Do you mean the parallel and not perspective projection? It's not implemented, it can be done, it's easy.
CentiLeo Chat:
|
help, is there any way i can use the default cinema 4d displacement textures when rendering in centi leo?
Administrator Posts:
No, CentiLeo at the moment uses own displacement mapping that is connected to Output node in node editor, see the manual page about this
CentiLeo Chat:
|
how i can fix this?, How can I modify the background when rendering an image and why when I render an image the textures are modified?
Administrator Posts:
You can add CentiLeo environment tag to Sky object, see the manual here
And here you can find an example scene with few lighting and material setups
CentiLeo Chat:
|
fail to download CentiLeo in Cinema 4D R20, Hello, I tried to download scintileo for cinema 4d 20 but the plugin does not download and nothing changes inside cinema 4d, what can I do?
Administrator Posts:
Hi! If you see the download page there is the note there:
If CentiLeo doesn't show after installation Update Cinema 4D build accordingly: 2023.0.0 S26.000+ R25.010+ S24.035+ R23.110+ S22.016+ R21.115+ and R20.059 builds. Make sure supported up to date GPU drivers are installed at least from late 2021: check here So, it means the Cinema 4D R20 should be updated to R20.059. Also update the GPU driver
CentiLeo Chat:
|
Feature suggestion for IPR
Administrator Posts:
Oh do you want to navigate in IPR same way as in standard modeling viewport? I have seen this is possible when rendered image is placed onto viewport itseft with all that manipulation gizmos and so on. It can be done in some future.
CentiLeo Chat:
|
Feature suggestion for IPR
Administrator Posts:
Hi exel, do you want to make dockable IPR window same as other C4D interface panels?
CentiLeo Chat:
|
Can I use a video as bitmap? Or is it available in the future?
Administrator Posts:
thank you very much for kind words! I think we also need few more post processing effects and more AOV passes that are expected soon
CentiLeo Chat:
|