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composition tag, exclusion
 
Administrator  Posts: 895
Apr 25, 2021 13:53
Yes, all include/exclude functionality for HDRI and light sources are in plans. This is must have.
As for this question, I think the close enough functionality is there already:
1) You may add several Sky objects each with CentiLeo Environment tag. E.g. in objects tree there are 2 Sky objects with diffrerent HDRI (or colors).
2) In the first Sky object CentiLeo Environment tag you make Reflection Intensity = 1 and other layers Intensity = 0 (for Diffuse, SSS, transmission, Camera...). This means that while this Sky object is at the first one in the scene, it will be enabled for non zero intesity channels. While for zero intesity values the other Sky objects under it will be evaluated
3) There is other second Sky object with Env tag where all Intensity values are 1 and they will be enabled for all channels except for Reflection.

If my explanation isn't very clear, I will make a simple sample scene and upload it here. Just tell me :)

Kirill
CentiLeo Chat: https://t.me/centileochat
Realflow Mesher Object
 
Administrator  Posts: 895
Apr 22, 2021 22:31
Hello Walterlee! Thanks a lot for sending a sample and pushing me into wonderfull Realflow area! Hope to fix all within few days.

1) Currently you may render Realflow mesher objects if you cache the simulation/mesher. In this case it works. But if not cached it doesn't work because CentiLeo copies the scene and compiles it in a background thread to prevent main viewport longer freeze during scene compilation. However, the copy of Realflow objects returns empty object (if they are not cached). This is a bug of either Cinema or Realflow. I already discussed it with Maxon regarding TP, and they fixed the issues for TP and scene copy in S24, but the problem still exists for Reaflow if we run it's R23 compilation in S24. Actually I will try to fix the issue somehow, either not using a copy (but working fine with original scene) when we have Realflow objects, or use original scene if we click "Full Scene Reload" - it will also work fine. Just want to not complicate the user setup. Also want to keep background thread scene compilation where it applies and where it works.

2) Vertex deformation blur. Reaflow mesher generates Vertex Maps with Velocity X, Y, Z. I will shortly make few settings in CentiLeo object tag to apply them for motion blur. Other engines do it the same way.

Best regards,
Kirill
CentiLeo Chat: https://t.me/centileochat
Realflow Mesher Object
 
Administrator  Posts: 895
Apr 17, 2021 06:06
Hello Walterlee and welcome here!
Please can you send me some sample scene to info@centileo.com so I can find the problem quicker? In fact, I haven't yet tested with Realflow and curious why it worked in 0.602 and not in 0.614
Do I need to install "Realflow|Cinema4D 3" plugin?
CentiLeo Chat: https://t.me/centileochat
C4d 24, The Centileo c4d 23 Plugin works in C4d 24
 
Administrator  Posts: 895
Apr 14, 2021 15:58
Hi Ron, S24 dedicated release is available since now :)
CentiLeo Chat: https://t.me/centileochat
Centileo 0.612 Seems very unstable, Crashes often when opening IPR
 
Administrator  Posts: 895
Apr 9, 2021 20:58
Ron, thank you for scene to email!
With this I have fixed the bug and it's uploaded to "Download" section. It was a silly access to normals Phong tag where it didn't exist :)
CentiLeo Chat: https://t.me/centileochat
Centileo 0.612 Seems very unstable, Crashes often when opening IPR
 
Administrator  Posts: 895
Apr 8, 2021 20:59
Hi Ron, I have assumed few things could be wrong potentially and have generated another package of plugins with potential fixes for stability.
Please, can you check them? This is the experimental CentiLeo plugin: link
CentiLeo Chat: https://t.me/centileochat
Centileo 0.612 Seems very unstable, Crashes often when opening IPR
 
Administrator  Posts: 895
Apr 8, 2021 17:58
Ron, this is a quick note. Make sure to remove the old CentiLeoRXX plugin (all folders and DLLs). And only then copy the 0.612 to that place. Probably some DLL files were left unchanged and this makes crashes.
I am not seeing any crashes in my scenes yet also with stacked texture tags.
And if you send me a scene, please, write the Cinema 4D version in use, and GPU model too.
CentiLeo Chat: https://t.me/centileochat
Centileo 0.612 Seems very unstable, Crashes often when opening IPR
 
Administrator  Posts: 895
Apr 8, 2021 17:28
Hi Ron! Oh no :) Please, can you give me a scene to info@centileo.com where it's unstable and what things are you typically doing to run into crashes?
Cinema bugrep files don't help in our case.
CentiLeo Chat: https://t.me/centileochat
Stacked Texture Tag Problems, Any stacked textures in C4d don't render correctly - nothing appears
 
Administrator  Posts: 895
Apr 8, 2021 11:46
Ron, the issue is fixed! See new 0.612 update in download section.
CentiLeo Chat: https://t.me/centileochat
C4D Film Offset Issue
 
Administrator  Posts: 895
Apr 8, 2021 11:45
Has, and vblackrender., this is fixed now, please download CentiLeo 0.612
CentiLeo Chat: https://t.me/centileochat
Stacked Texture Tag Problems, Any stacked textures in C4d don't render correctly - nothing appears
 
Administrator  Posts: 895
Apr 5, 2021 14:30
Hi Ron, thanks for reporting a bug. I am sure I tested it before release. But something was broken with avoiding a recompilation related to the prior bugfix. Investigating currently...
CentiLeo Chat: https://t.me/centileochat
C4D Film Offset Issue
 
Administrator  Posts: 895
Apr 2, 2021 06:34
Hi Has, and welcome here! Camera Offset? Ok, I need to fix :)
CentiLeo Chat: https://t.me/centileochat
No Mesh Seems to Render?, Visibility issues with new update to 0.610
 
Administrator  Posts: 895
Apr 1, 2021 19:34
Ron, I have uploaded the bugfix. This should work fine! Thanks for a screenshot with object tree manager, from there I see no UVW tags. Fixing it took 4 characters of code, but searching for the reason of bug took half a day with completelly unclear reasons why that was happening :)
CentiLeo Chat: https://t.me/centileochat
No Mesh Seems to Render?, Visibility issues with new update to 0.610
 
Administrator  Posts: 895
Apr 1, 2021 14:31
Hi Ron! This is a bug because of missing of any UVW tags on the mesh. It's already fixed, I will recompile and upload it soon.
CentiLeo Chat: https://t.me/centileochat
Subsurface scattering and Displacement mapping test
 
Administrator  Posts: 895
Mar 17, 2021 21:43
The Head scan was downloaded here https://www.3dscanstore.com/blog/Free-3D-Head-Model. 3Dscanstore has a lot of other high quality amazing models too that are work checking.
So I have directly converted from FBX to Cinema + CentiLeo and played a little bit with the textures. Actually there was an interesting "Cavity" texture in the package that was used as displacement map and not as bump. But the bump map slot was also used for some additional detail coming from normal map.
With Displacement Map the look of Zoom-In, glossy highlights and subsurface scatter effect is much better than with just Bump. However, displacement map produce 100M extra micro-polygons, but they are efficient.
Render times are 5-10 min on the single old and small and slow GTX 970. Or 1:30-3min with two of GTX 1070. 2K by 2K image resoultion
CentiLeo Chat: https://t.me/centileochat
Rock Solid and Stable, Working all day with no crashes - wow :)
 
Administrator  Posts: 895
Feb 23, 2021 18:45
Thanks Ron! Yes, the was a big work to catch the crash bugs thanks to testers and bugreports. And it's a fortune not to get more crashes after 0.60 release because it was a huge modification. I also like to open IPR in a second monitor while modelling something and test things immediatelly, and I can say that in a couple of versions the IPR scene compilations will become even faster.
Feel free to request the features you are missing in Centileo, there is a huge list to do, but knowing user priorities is always usefull.
Kirill
CentiLeo Chat: https://t.me/centileochat
If I have a spherical field with color remapping on, how do I send this color data to a CentiLeo material?
 
Administrator  Posts: 895
Feb 16, 2021 18:08
Thanks for usefull link! I will think how to integrate this type of features!
CentiLeo codebase is C++/CUDA compiled into one dll (in library folder of our plugin). It's the same dll for all versions of Cinema and Max. Much easier with just one compilation of DLL and then exporting it from plugin dll compared to separate compilation into static .lib for each version of Cinema or Max.
GPU programming is very cool! I have fallen in love with CUDA since it's beginning in late 2006/beginning of 2007. And still so many things to learn and do!
I am one of fans of UE, however observer not a developer, but like very much whatever they are doing!
CentiLeo Chat: https://t.me/centileochat
Round Corners
 
Administrator  Posts: 895
Feb 16, 2021 09:05
Glad to read this! Thank you! You may post your feature requests btw. It's always usefull even if I have a good list already.
There will be several kinds of licenses and perpetual too. Convenience is important
CentiLeo Chat: https://t.me/centileochat
If I have a spherical field with color remapping on, how do I send this color data to a CentiLeo material?
 
Administrator  Posts: 895
Feb 15, 2021 19:52
Hi again! Right, at the moment such custom values are not connectable to CentiLeo isolated material/shader system yet. I am working on this class of features right now. I am working on support of many attributes including many UVW, Vertex Colors, Vertex Maps per polygon vertices, also will export attributes from MoGraph to CentiLeo objects.
And will need to understand the workflow such as you want to build.
So do you generate some values with say Expresso and can direct them somewhere for some User Data RGB node and then CentiLeo should get a value to own material pipeline. Right? Should it be similar to Arnold?
CentiLeo Chat: https://t.me/centileochat
Round Corners
 
Administrator  Posts: 895
Feb 15, 2021 19:47
Quote
tronkyfran wrote:
Is there any texture that can do "round corners" like corona, vray, etc...?
Thanks for your work, the renderer looks solid!!
Hi Tronky Fran! And welcome to here!
Unfortunatelly not yet, I like round edges feature and also need it by myself as a developer to make some nice demos. Hope to do it before 0.70 release.
Thanks for "solid" mark, few nearest releases will solve current feature issues to make it even better.
CentiLeo Chat: https://t.me/centileochat
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