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CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement), test description message
 
Congrads on the release!
Work fine with 1080ti SLI.
I'm testing here, thank you!
Status of preparing CentiLeo 0.48 alpha
 
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Konstantinos Despotis wrote:
I think he means cuda cores,..!
LOL
Status of preparing CentiLeo 0.48 alpha
 
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Kirgman wrote:
Wow!! 7000, personal renderfarm? How many GPUs in each machine?
yes i mean cuda cores...LOL
Status of preparing CentiLeo 0.48 alpha
 
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Kirgman wrote:
Thanks a lot for support!
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play boy wrote:
i just bought the GTX 1080ti SLI render machine.
i think i could be of help for testing the new Muti-GPU function.
Btw, how many GPUs in machine?
1080ti should be exceptionally good for rendering!
over 7000 GPUs.
yes super fast for rendering.
Status of preparing CentiLeo 0.48 alpha
 
i just bought the GTX 1080ti SLI render machine.
i think i could be of help for testing the new Muti-GPU function.
Don't stop dude~you are changing the world.
CentiLeo for Cinema 4D 0.471 available (quality & materials improvement)
 
a little Q:
the hard light or overbright HDRI map will cause the white clay where should be transparent in the transmission channel,or i misunderstanded something.

and the "shadow catcher" need a very hard light to recive a clear shadow,but at the same time, it was illuminated and visible,or i misunderstanded something.

best bless~

CentiLeo for Cinema 4D 0.471 available (quality & materials improvement)
 
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Kirgman wrote:
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play boy wrote:
the CentiLeo is the magic!

Hi Play boy! Your pics are nicer and nicer and continuation is needed
It seems reflection highlights are ok now. The eyes are cool!

I remember about the promise to do "Illuminate shadow catcher" option. Will do it for sure.
Based on this pic we aslo need very much natural hair geometry render and corresponding shaders.

Right now we are working on multi-GPU - this is an essential part to go out of our current "toy" status.
great news! :D
hug~~
CentiLeo for Cinema 4D 0.471 available (quality & materials improvement)
 
the CentiLeo is the magic!

CentiLeo for Cinema 4D 0.471 available (quality & materials improvement)
 
Merry Christmas dear Kirgman !!!
CentiLeo for Cinema 4D 0.462 available (few bugfixes)
 
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Kirgman wrote:
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play boy wrote:
cheers!the light tag is an ART!

by the way,shadow catcher was not working with HDRI map light(just AO left) or i misunderstanding something.
Yes, it's true. This is actually correct, because the shadow catcher plane shows photo of HDRI which is considered to be lit by itself already. That's why we why we don't add light to the plane again. What you call AO is GI. Other lights illumination is added btw. E.g. you may add infinite light with cntl tag to tune light you want.
But I also want to add the option 'Illuminate shadow catcher' to any light source and also to Hdri so that it will be able to break few rules/physics
i can't believe you guy can do such detail things!
great!
and i feel so warm as a CG artist.
yes the Illuminate shadow catcher will make something more easy.
hug~
CentiLeo for Cinema 4D 0.462 available (few bugfixes)
 
cheers!the light tag is an ART!

by the way,shadow catcher was not working with HDRI map light(just AO left) or i misunderstanding something.
Edited: play boy - Dec 18, 2016 20:39
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
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Kirgman wrote:
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play boy wrote:
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Kirgman wrote:
It seems there is something wrong on the arm. But one thing is too low poly model (at least on the tits and arms there are clearly visible polygons). Can you increase the tesselation of this model and see what happens?

The dark outline on the right arm - need to understand what is happening on it: does it appear when you add reflection? Or does it appear from diffuse? What happens if you change reflection IOR?

Also please try to switch on/off the option "Reflection as coat". It may happen that if it's enabled the dark outline should dissappear. Will probably remove this option and make it always on.

I would like to fix the problem.
Please, can you help us find the fix and send us this model to info@centileo.com ?
so kind~~hug~
i tested a simple oiltank and got the same result.so i think it's not about the model.
maybe something incompatible with C4D R18.
I am trying to solve the problem of black highlights. Probably solved but still testing it. It appears under some conditions
Great! :D

also my wish list:
1:A little bitmap user interface for the Cntlbitmap to help us know the file more easily.
2:Several functions for the Cntlbitmap such like transform mirror flip inverting ect.or a layer material just like the C4D.
3:The focus object for the moving camera.
4:A deep tutorial to explain the fast SSS Skin function.You know it‘s the soul part for every good renderer.a pretty face picture can make the Centileo world famous,as i wish.
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
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Kirgman wrote:
It seems there is something wrong on the arm. But one thing is too low poly model (at least on the tits and arms there are clearly visible polygons). Can you increase the tesselation of this model and see what happens?

The dark outline on the right arm - need to understand what is happening on it: does it appear when you add reflection? Or does it appear from diffuse? What happens if you change reflection IOR?

Also please try to switch on/off the option "Reflection as coat". It may happen that if it's enabled the dark outline should dissappear. Will probably remove this option and make it always on.

I would like to fix the problem.
Please, can you help us find the fix and send us this model to info@centileo.com ?
so kind~~hug~
i tested a simple oiltank and got the same result.so i think it's not about the model.
maybe something incompatible with C4D R18.
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
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Kirgman wrote:
Nice progress! I will have to block access of my wife to here )

Btw, in some near future we will accelerate Subsurface Scattering feature and implement Hair rendering with curve primitives (not polygons like now).
So woman renders will become much faster.
Great news.:)

a little Q:
when i adjust the reflection,i get some shadows where should be highlight there with C4D r18.028.
and the dark outline at the same time.
if i change the roughness,it's worse.

CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
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Kirgman wrote:
play boy , thanks !

I think we need to make the option for each light "Illuminate shadow catcher". It can be sometimes usefull to enable/disable lights for shadow catchers.

We still need to pass a long way to make all that nice necessary features from the roadmap.
I think you are the only renderer founder who truly know what's the C4d-AE or any film combination pipeline.
glad to talk with the history. :D
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
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Kirgman wrote:
Attach "shadow catcher" shader to the diffuse color of centileo material. May attach not to diffuse color but to some reflection color
Great work!the Best Shadow Catcher and the Real Area Light!
The BEST render ever seen!you guys killed:

octane
indigo
thea

into DUST!!!!
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
shadow catcher please as a MAIN FUNCTION of any renderer...
hug~

[edit] oh no you guys made it! Super!
Edited: play boy - Dec 3, 2016 13:45
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