CentiLeo Renderer plugin for 3ds Max Alpha 27.07.2016

After very long and hard research in CG algorithms we are now ready to publish the download link (registration required) of our CentiLeo renderer plugin to 3ds Max. 
We invite 3ds artists and everybody who likes to render in 3d to download and test our renderer. We tried to make it easy to use, scalable, fast and powerfull!
More coming soon. Cinema 4D plugin is almost here.

In these 2 videos you can preview the workflow of what CentiLeo can do inside 3ds Max environment with big scene that is out of GPU core.
Forgotten to capture but such a scene is translated to CentiLeo engine in about 30-40 seconds and artist manipulations on the scene are imediately accounted in the renderer:


Developed Features:
  • Out-of-core geometry (supports many polygons)
  • Out-of-core and out-of-RAM textures
  • Adaptive displacement mapping
  • Noise aware path tracing
  • Specific Metropolis sampler with firefly killer
  • Instancing of geometry
  • Fast support of dynamic scenes and interactive modeling
  • Flexible shader infrastructure and currently implemented shaders of file texture, procedural noise, binary math, falloff, triplanar projection, color correction, blend, const, HDRI (only for environment maps). 
  • Powerful Standard CentiLeo Material with 2 reflection lobes (potentially anisotropic) and Multi Material container.
  • Light sources with assignment to different layers of materials (visible to reflection, diffuse, etc.).
  • AOVs/Render passes infrastructure to generate them all in parallel. Currently only light group passes are in publicly available package.
  • Fully interactive 3ds Max plugin which reacts to user modeling activity in 3ds Max while the image is rendered.
  • Bump mapping can be applied on top of displacement mapping solution and can be combined with bluish normal maps.
  • Arbitrary output image resolution (as soon as it fits to CPU RAM).

Limitations:
  • Up to 30 total ray bounces and up to 10 diffuse ray bounces.
  • Up to 16K textures.
  • NVIDIA only GPUs with compute capability 2.0 and higher and at least 2 GBs of device memory (however we recommend 3 and more GB of memory).

Nearest TODO list (few months):
  • Cinema 4D plugin.
  • Multi-GPU support.
  • User request bugfixes of cource!
  • Hair and Fur support.
  • ForestPack/RailClone/Multiscatter support.
  • Ornatrix support
  • More AOVs

Acknowledgements for Demo scene
NoneCG online shop (www.nonecg.com) has given us this Shibaya area scene to help making this demo. Special thanks goes to Jesus Pedrosa.


Acknowledgements for project development support
CentiLeo LLC is a participant of Skolkovo Innovation Center with ID 1120880. CentiLeo R&D is supported by Skolkovo Foundation which has financed development of our plugins last year and has given us a lot of valuable knowledge. Thanks to the whole team of IT cluster of Skolkovo Foundation!

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