CentiLeo 0.67 for Cinema 4D
Aug 23, 2023 10:59
#c4d #cinema4d #release #bloom #lut #AOV #mask #decal
Cinema 4D native dockable interactive preview render (IPR) window
Now the Interactive Preview Window can be docked with the Cinema 4D native interface. And it's working faster.
It's also possible to launch the Picture Viewer render at the same time while IPR is open, but the renderer will switch internally.
AOV Passes additions
AOVs: Up to 30 Mask passes for objects and materials
AOVs: Up to 20 light passes / light groups
Details on the versatile setup are here in manual.
Improved Post Processing
Bloom real-time
LUTs support
ACES tonemapping support
Details are here in manual
Improved UVW Decal settings
Polygon Selection Mask Node that generates b/w mask for chosen selection name (useful for decals)
Fix Repetitions U/V for Material Tag (useful for decals)
Assignment Alpha (in Material Alpha channel) that generates b/w mask for material based on Material Tag mapping
UVW Mask output for UVW Projection/Transform/Distortion nodes that generates b/w mask depending on UVW tilling mode
Tiling modes for UVW projection node
Details are in manual: texture coordinates, decal, selection mask
Bug Fixes
CentiLeo Light tag inheritance in scene tree
Object Tag options to enable/disable object storage of mesh tangent vectors (used for anisotropic reflections) and displacement vectors
Fix MoGraph tags for regular instances
Fix material assignment to cloner or cloner elements with procedural UVW coords
Fix some bugs with visibility flags for light sources
Fix bug with VRAM consumption when renderer wasn’t yet launched or used
Improved stability
Chinese Translation
Huge thanks for Chinese translation efforts of CentiLeo GUI to our users Peirato (the first translation) and for very many fixes to 222君 (also known as 带喵哩 on our telegram chat).
Another huge thanks to 威猫设计 channel for very nice and skilled CentiLeo review in Chinese.