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Samples, Render Quality
User Posts:
Forgive me, I don't want to sound like I'm criticizing the render algorithm but I have compared this engine with Fstorm and Iray and it seems like I'm getting a bit more realism out of them. Is it just that I maybe need to crank the sampling up to get a better definition of shadows and depth?
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Proxy Creation
User Posts:
Im trying to create a proxy to scatter with TyFlow. The reason is that I have some problems with TyFlow working after changing render engines and I want to try to scatter proxies instead if possible.. My issue today is when right click on object to export as proxy, the object disappears from the viewport. It is also not replaced by a proxy mesh, and it does not export to a designated folder.
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Resource Collector
User Posts:
I routinely run resource collector to gather new bitmaps into one folder. The problem is that it renames the current ones and increments them. It would be nice for an option to just overwrite the original image name so that the resource folder doesn't get bloated with similar images. By the way, each time I try another render engine and come back to Centileo, I like it more. Thank you
for being free. |
Sun/Sky Compatibility
User Posts:
Im looking forward to any compatibility with sun/sky. Im not able to get a working environment setup without an HDRI. Is there any settings I can use for sun/sky or is this yet to be a feature?
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Atmosphere/Fog, Atmosphere/Fog
Shuttle Crawler with PAD, WIP animation.
User Posts:
Still have to add the orbiter. Just a tribute to space vehicles of the past.
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Crashing on Render, Crash Immediately.
Render Speed
User Posts:
Ive noticed that the last alpha .650 lists it as 5 times faster than the last version, which its pretty fast but I can imagine it being 10 times faster if adaptive sampling was used. Just curious if there's any further development and specifically for Max?
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Forest Pack Support
User Posts:
BTW, no new topics in 2 years? Just curious if FP will ever be supported?
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