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support for Laubwerk Plants?
 
LU
User  Posts: 17
Feb 19, 2024 23:12
Laubwerk Plants is a wildly used vegetation plugin for major 3d platforms (c4d, 3dmax, maya), any plan to support it in the next release?
No Volumetric Light?
 
LU
User  Posts: 17
Jan 30, 2024 03:28
Hi Kirgman

Can we have Volumetric Light in the next release?
Edited: LU - Jan 30, 2024 03:31
UI improvement
 
LU
User  Posts: 17
Jan 27, 2024 08:00
I think the UI can be improved by this
firstly, I highly recommend that you can put the Menu inside the icon bar, so that we can increase the render region about 10%

Secondly, I do think the icons are too big which eat the limited room of render region, I suggest that you can decrease the size of icons by 25%, so that we can get more 10% space for render region. so plus my first suggestion, we can totally increase the render region to 20%.

Thirdly, sometimes I don't want to see any information about render, so do we have an option to hide them?

Finally, do we have viewport manipulations like what Octane does have. So that we can zoon in, zoom out, rotate and move objects just in Centileo render viewport without need maintain C4D viewport anymore. That is very convenient for everybody.
Support to C4D Grass material
 
LU
User  Posts: 17
Jan 27, 2024 07:47
Hi Kirgman
There is a material called Grass Material (in Materials panel, select create -- classic materials ---- New Grass Material ). That material is driven by the same technology of hair with its shader, I do believe it is not hard to support it. But it is very useful and convenient for making architecture design and exterior design. I hope centileo can support it
Wish to support C4D Node material
 
LU
User  Posts: 17
Jan 27, 2024 04:26
Hi Kirgman
I hope you can support C4D Node material,
First, because it is node based, so it is easier to convert centileo shaders than standard C4D layer-based materials (But if Centileo can support default C4D shader, I think there is no need to support C4D node material, lol ).
Secondly, the C4D node material is support by Redshift, standard render and physical render, so it is the most versatile shader in C4D system. If centileo shader can support it, I do not need to re-create the shaders for Centileo individually, which will save tons of time for centileo users
Thirdly, the c4d node shader is fully developed by years, it has everything we need to create, it can be saved as capsule to reuse like asserts, very convenient.
No exclude function in rendering?
 
LU
User  Posts: 17
Sep 14, 2021 02:45
In some cases, I need to exclude something to make alpha channel for them(but not disable them, they are still functional for rendering purposes , unlikely I can't find a way to make this happen. If there is a command like c4d Compositing tag that you can disable anything you don't want, that would be very handy.

object ID doesn't function, and there is a bug for it, when you assign it, there is nothing (no tag)appear in object manager, so that this way is cut.
My wishes for CentiLeo
 
LU
User  Posts: 17
Sep 2, 2021 13:34
My wishes for CentiLeo:

1, AOV motion Vectors for vector motion blur in Nuke, like what we do in maya here: https://area.autodesk.com/tutorials/custom-motion-vector-aov-with-motion-vector-shader/#:~:text=Appl....

2; Curvature shader
3: TurbulenceFD support(or openVDB) for cloud fire, smoke.
4: Spectral Hair Material
5: Volumetric light support
6: Random Walk SSS
7:Hosek-Wilkie Spectral Sky
8:native support Maxon Noise shader
9: caustics
10: exclude or include lights
11: native C4D gradient shader(node) support [not the basic gradient node], cuz it is really flexible for making complex shader

I am highly optimistic for CentiLeo, hope it's not too much pressure on you.LOL
Does CentiLeo support NvLink?
 
LU
User  Posts: 17
Sep 2, 2021 12:07
Just like toptic, Does CentiLeo support NvLink? like if I make two RTX A5000 Cards, can I use each 24G Vram to make a 48G VRam in CentiLeo via Nvlink?

and I also read this on the website of PNY, It says that "The NVIDIA RTX A5000 Hardware accelerated Motion BVH (bounding volume hierarchy) improves motion blur rendering performance by up to 7x when compared to previous generation." so Does CentiLeo utilize this hardware to accelerate motion blur?
Edited: LU - Sep 2, 2021 12:18 (add something)
Picture View Can Not Render Object under Perimetric Mode
 
LU
User  Posts: 17
Aug 31, 2021 04:40
I found out that when I created a sphere in perimetric mode, it could be rendered in IPR, but it could not be rendered in Picture Viewer, unless I switched this perimetric sphere into polygon mode (type C key), (I have pictures but don't know how to upload it from my pc)... Is this the bug for current version or it is designed for Cinema 4D in the beginning? Rendering under Perimetric mode in Picture Viewer is a must have for C4D user, because there are tons of procedural things made in C4D. Hope hear your voice. Thanks

version: 0.641
Cinema 4D S24
driver:471.68 studio
windows 10
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