CentiLeo 0.70 for Cinema 4D
Jun 10, 2025 03:26
#c4d #cinema4d #release #bugfix #shaders #materials #nodes
2.5x compression for bitmap .cntx cache
10x faster generation for bitmap .cntx cache
Bitmap .cntx cache can be stored in RAM as an option, not only in files
Video bitmap support
Base Metallic property for material
Sheen property for material
Subsurface material workflow change: single color and colored radius is now used
Thin Film texture node – good to connect to material reflection color
Complex IOR texture node – good to connect to material reflection color
Edge tint option in Falloff texture node
Textured regular light source – the textured Emission material must be assigned to the light source
Spread / directionality option for regular light source (area rectangle, disk, spot)
Projector / Gobo option for regular light source (area rectangle, disk, spot)
IES light source distribution for regular light source (area rectangle, disk, spot)
Frontal UVW texture coordinates mode is based on camera pixel position. It’s available in UVW Projection texture node and Material Tag
Perspective correction for camera aligns camera Up vector with Y axis
Grey render mode for Interactive Preview render
Bugfix: .exr bitmap is now working
Bugfix: reference material crash is fixed
Support for CUDA version with RTX 50XX GPU
What's next?
We will develop material converter for this version of Cinema 4D CentiLeo plugin, it's in the process for good time.
We will keep bug fixing this free version.
The new graphics features will be added to the next version which will be commercial