CentiLeo 0.70 for Cinema 4D

Jun 10, 2025 03:26

#c4d #cinema4d #release #bugfix #shaders #materials #nodes

2.5x compression for bitmap .cntx cache

10x faster generation for bitmap .cntx cache

Bitmap .cntx cache can be stored in RAM as an option, not only in files

Video bitmap support

Base Metallic property for material

Sheen property for material

Subsurface material workflow change: single color and colored radius is now used

Thin Film texture node – good to connect to material reflection color

Complex IOR texture node – good to connect to material reflection color

Edge tint option in Falloff texture node

Textured regular light source – the textured Emission material must be assigned to the light source

Spread / directionality option for regular light source (area rectangle, disk, spot)

Projector / Gobo option for regular light source (area rectangle, disk, spot)

IES light source distribution for regular light source (area rectangle, disk, spot)

Frontal UVW texture coordinates mode is based on camera pixel position. It’s available in UVW Projection texture node and Material Tag

Perspective correction for camera aligns camera Up vector with Y axis

Grey render mode for Interactive Preview render

Bugfix: .exr bitmap is now working

Bugfix: reference material crash is fixed

Support for CUDA version with RTX 50XX GPU

What's next?

We will develop material converter for this version of Cinema 4D CentiLeo plugin, it's in the process for good time.

We will keep bug fixing this free version.

The new graphics features will be added to the next version which will be commercial

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