CentiLeo 0.70 for 3ds Max

Jul 8, 2025 09:32

#3dsmax #release #bugfix #shaders #materials #nodes

2.5x compression for bitmap .cntx cache

10x faster generation for bitmap .cntx cache

Bitmap .cntx cache can be stored in RAM as an option, not only in files

Video bitmap support

Base Metallic property for material

Sheen property for material

Subsurface material workflow change: single color and colored radius is now used

Thin Film texture node – good to connect to material reflection color

Complex IOR texture node – good to connect to material reflection color

Edge tint option in Falloff texture node

Textured regular light source – the textured Emission material must be assigned to the light source

Spread / directionality option for regular light source (area rectangle, disk, spot)

Projector / Gobo option for regular light source (area rectangle, disk, spot)

IES light source distribution for regular light source (area rectangle, disk, spot)

Frontal UVW texture coordinates mode is based on camera pixel position. It’s available in UVW Projection texture node

Support for CUDA version with RTX 50XX GPU

Support 3ds Max 2026

What's next?

We will keep bug fixing and polishing this free version.

The new graphics features will be added to the next version which will be commercial

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