CentiLeo 0.704 for 3ds Max and Cinema 4D
Aug 1, 2025 12:21
#3dsmax #c4d #release #centileo #bugfix
CentiLeo for Cinema 4D 0.704 Changelog:
Viewport textures now work as Cinema 4D expects natively. In viewport the texture listens to Surface Material and Opacity/Transmission channels. The textures can be switched off in Viewport Display tab. Solo mode also works.
Fixed camera orthographic projection: Parallel/Left/Front/Top views.
Opacity and Bump settings are united in Geometry group of Material settings
Added command to create Portal light in menu
Bugfix Cinema 4D material previews in Asset Library
Bugfix Indirect Light scale artifact when seen through Opacity channel
Bugfix Normal Map wrong direction
Bugfix Shadow catcher
Bugfix scene build time for some cases
Bugfix bitmap gamma
Bugfix reflection channel old settings
Bugfix wrong rendering when using portal light shape
CentiLeo for 3ds Max 0.704 Changelog:
Optimized texture loader is bugfixed and it’s really 4-5x faster now
Viewport textures rendering is substantially optimized
Fixed camera orthographic projection: Parallel/Left/Front/Top views.
Opacity & Bump settings are united in Geometry group of Material settings
Added a texture node with Displacement settings like scale, waterlevel, min/max
Removed Displacement settings from Output material
Added Clay mode button to Interactive Preview Render
Added RGB/R/G/B switch to Interactive Preview Render
Bugfix Batch render mode that was not listening for camera switches
Bugfix Indirect Light scale artifact when seen through Opacity channel
Bugfix Normal Map wrong direction