CentiLeo 0.704 for 3ds Max and Cinema 4D

Aug 1, 2025 12:21

#3dsmax #c4d #release #centileo #bugfix

CentiLeo for Cinema 4D 0.704 Changelog:

Viewport textures now work as Cinema 4D expects natively. In viewport the texture listens to Surface Material and Opacity/Transmission channels. The textures can be switched off in Viewport Display tab. Solo mode also works.

Fixed camera orthographic projection: Parallel/Left/Front/Top views.

Opacity and Bump settings are united in Geometry group of Material settings

Added command to create Portal light in menu

Bugfix Cinema 4D material previews in Asset Library

Bugfix Indirect Light scale artifact when seen through Opacity channel

Bugfix Normal Map wrong direction

Bugfix Shadow catcher

Bugfix scene build time for some cases

Bugfix bitmap gamma

Bugfix reflection channel old settings

Bugfix wrong rendering when using portal light shape


CentiLeo for 3ds Max 0.704 Changelog:

Optimized texture loader is bugfixed and it’s really 4-5x faster now

Viewport textures rendering is substantially optimized

Fixed camera orthographic projection: Parallel/Left/Front/Top views.

Opacity & Bump settings are united in Geometry group of Material settings

Added a texture node with Displacement settings like scale, waterlevel, min/max

Removed Displacement settings from Output material

Added Clay mode button to Interactive Preview Render

Added RGB/R/G/B switch to Interactive Preview Render

Bugfix Batch render mode that was not listening for camera switches

Bugfix Indirect Light scale artifact when seen through Opacity channel

Bugfix Normal Map wrong direction

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