Rendering Settings

Mar 24, 2023 06:42

CentiLeo has very few render settings to setup. 

Render Kernel. One should choose between render kernels (Motobike or Bulldozer) where the first one is a standard option and bulldozer can be used to challenge for noise in interiors. See the extra article for this.

Render Iterations sets the number of image passes that is needed for image to finish. Each render iteration shoots several samples per pixel to save on image pixel transfers.

Iteration Size (16, 64 or 256 samples per pixel for single iteration). In the past each render iteration performed 64 path tracing samples per pixel for any single iteration. Now we can optionally fire 16, 64 or 256 path tracing samples for single iteration. More samples per iteration produces hight sampling bandwidth in the long run (sometimes 5-10% faster), but in case you need a draft quick animation then 16 samples per iteration is a way to go.

Ray Bounces sets the maximum number of bounces the user wants each ray to reflect or refract off the scene objects until it reaches the light source.

Static Noise option fixes the path tracing noise for consequite animation frames.

Denoiser is a GPU based process (using OptiX GPU) and works as a post effect without need for re-rendering, you can change the strength of denoising from 0 to 1 anytime during rendering without render restart. It supports any image resolution. Optionally the user can add "extra passes" such as albedo and normal pass to guide denoiser for better quality if needed.

Clamp Direct / Indirect options limit the intensity of lighting for any given path tracing sample. Clamp Direct / Indirect limits this intensity for directly / indirectly visible lighting. 

Expected Exposure should be set to be similar to the planned exposure during post render / compositing stage. It's useful to set this option within 0.5-2x range from the planned exposure on the post production. 

settings_render.png