Shader Node Editor

CentiLeo materials and shaders can be combined as a network to implement a comlex surface behavior and texture mapping.

The list of currently supported material and texture nodes are on the left. Quite a lot of parameters inside each node can be linked to the other nodes and all of this is resolved during rendering run-time.

The Output Material is the root material of any shader network. It accepts the surface material and displacement mapping where the latter affects the surface geometry.

The example below shows the subsurface scattering (SSS) channel combined with reflection channels that encode the behavior of the human skin material. A special and interesting part of SSS is that it computes the lighting under the object surface which is important for organic objects. 

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