Procedural Noise

CentiLeo supports several procedural noise functions: FBM, Turbulence, Wood, Marble, Voronoi and their variations.

The ability to combine the UVW Projection / Transform / Distortion nodes in an arbitrary way and make textured maps for their tiling and distortion options provides a very powerful functionality of CentiLeo procedural noise builder.

The option of noise output quantization makes several specified flat greyscale levels. 

The example shading network uses no any image file. The wood look is completely procedural.  

example_noise.png

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