Attributes Access

The attributes of objects can accessed using several options: MoGraph or X-Particles node to access the object attributes of these entities.

The Vertex Color, Vertex Map nodes can be used to access respective tags of the object with assigned material. Up to 12 object tags are supported for Vertex Color and Map nodes. 

The example below shows the effect of mapping plane texture coordinates to the MoGraph matrix of objects and then accessing the MoGraph UVW values with MoGraph Info node to get distinct Bitmap pixels for coloring different objects.  

example_attribute_info.png

mograph_uvw.jpg

particle_shading_setup.png

xparticle_render_shading_example.jpg