Hi there, another test with SSS .
It was difficult to fiddle down a little by little to find good values, but i heard that there will be a new help file with examples, which would be so helpful, so i will be waiting for the next update.
I will keep you up to date guys with the bugs, sorry to be late but i have some hardware problems right now.
Best regards
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CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
User Posts:
Another test with the Physical Camera.
As a note for the new users , if you want to use IPR don't pause the IPR then close it . Close it directly without pausing . - If you open the IPR, let it render , pause it , then close it and try to render a normal render : the render will be black , and if you try to run IPR again max will crash. the correct way is : - open IPR , use it as much as you want, and pause/resume it as much as you want. When you are done with it, and want a Full Render, then let it run first then close it from the X button. After that you can render a full normal render . Of course this is just a workaround until it is fixed . Shout out to the dev team . Best regards
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CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
User Posts:
Hi there , sorry to be late i am having some hardware problems . But i did a test i would like to share with you but i think there is no option to upload here . I don't know how to link images so they appear directly in the post so i uploaded it on imgur.
The drag and drop image worked Thanks Ps: I had problems with the depth of field and took me so long to find the correct values , i wish there was some kind of feed back in the normal view port to choose DOF values quickly. Unfortunately i can't open the IPR cause it crashes 3DMax, I will try the Physical camera option. Thanks a lot for the hard work. Best regards
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CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
User Posts:
Hi there , hope you all fine guys , i thought i found another bug, but it was i simple mistake from my side .
Thanks a lot guys , i will try to test it more and keep you up to date. Best regards
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CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
User Posts:
Yaaaaaaaaaasssssss finally .. thanks alot
I noticed i small problem and i hope it is also small to fix. When you open a scene and try the IPR, after that you hit pause in the IPR , closes the IPR window, and render directly after that , the render is black as it renders nothing. and if you try to start the IPR one more time Max crashes . 3dmax 2019 x64, win10, 2X 980tis I hope it is just a small easy bug to fix. Best regards
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Roadmap for CentiLeo 0.55-0.61
User Posts:
a maya version, and with more AOV and material converter , really can't wait to test them A real big thanks to you , i wish you all the best, and that i can be of a help here in the future. Best regards.
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CentiLeo for Cinema 4D 0.585 available - speedup 2x to up to 10x and R21 support
User Posts:
Awesome .. the pictures look very promising ..unfortunately i am not very familiar with Cinema4D .. gonna have to wait for the 3dmax version
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Roadmap for CentiLeo 0.55-0.61
User Posts:
Awesome
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Roadmap for CentiLeo 0.55-0.61
Roadmap for CentiLeo 0.55-0.61
User Posts:
Awesome, thanks alot guys. I will be waiting for this version to test the new features |
Roadmap for CentiLeo 0.55-0.61
User Posts:
Secondly, are those features are only for cinem4D, does the 3dmax version have different features ? What i did understand is that there are 2 version, one for 3dmaxc and the other for cinema4D, every one has different features than the other. am i correct ? i hope that i see also a node based GUI for 3dmax, i hope that i see all the features that are in the cinema4D version also in 3dmax too |
CentiLeo for 3ds Max 0.553 available - displacement mapping!
User Posts:
Great job guys keep up the good work
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