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Pls send me your settings. |
PM sent.
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Btw, have you used the a light portal in window to accelerate HDR lighting? There is a setting in light tag (Is Portal). A corresponding light source should be area rectangular light. |
Yes, I am using always Portals. But in this case, when I use a HDR the rendertime is logically going up. Just with a white sky, would render as least twice as fast.
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Also there is a little fake feature called "Light Shift" which sits inside Bump tab of Material settings. Higher values narrows the incoming lighting angles and hide bump mapping artifacts (if any) on low poly parts (if they are there). In the front left corner of a bed there is probably one such issue or just a hard shadow. |
I havent any bump activated on the material on the wall. I have denoised in post the walls a a little bit, but the noise on the dark corners where hard to get rid off.