• CentiLeo Renderer 0.60

    Fast and easy to use GPU path tracer 
    For 3ds Max and Cinema 4D


CentiLeo is an offline GPU renderer with very fast unbiased path tracing for complex lighting. It supports huge scene assets with GPU-accelerated out-of-core technology that effectively renders the polygon counts, particles and textures that may not fit entirely to GPU memory. This feature extends GPU memory limits for geometry/particles by 4x and for texture memory limits by 100x. 

CentiLeo supports Interactive Preview Render, node-based material & shader editing, displacement mapping, motion blur, subsurface scattering, fast noise reduction for  multi-materials, glass objects and mesh lights. 

Learn more CentiLeo features for 3ds Max and Cinema 4D tightly integrated plugins.

CentiLeo is supported by Skolkovo Foundation, some of software R&D results were supported by Skolkovo grants.

Forum Posts

Feb 23, 18:45   1   Rock Solid and Stable by Kirgman
Feb 16, 09:05   3   Round Corners by Kirgman
Feb 15, 19:43   11   How to access plugin once loaded? by Kirgman
Feb 4, 19:29   3   Non Rendering Displacement by Kirgman
Jan 16, 18:21   5   Decals/Labels by Kirgman
Jan 13, 16:47   1   Animation Test by Kirgman
Jan 12, 10:57   1   More complex scene renders by Kirgman
Jan 9, 13:20   1   Sunbeam Tiger by Kirgman
Jan 6, 15:39   5   Textures Fade Away by Kirgman
Jan 5, 01:41   2   Normal mup by alexmami
Dec 22, 12:43   19   first render test by Kirgman
Oct 18, 06:04   1   Nothing is displayed in the IPR window by Kirgman
Aug 18, 17:41   8   some dof/camera bug by Kirgman
Jun 10, 17:25   11   Huge .cntx Files by vblackrender.
May 28, 09:27   34   vblackrender's corner by vblackrender.
May 17, 15:40   2   Bluse-noise Dithered Sampling by vblackrender.
May 16, 16:12   3   Black dots in animation by vblackrender.

Latest News

Feb 11  CentiLeo 0.602 for 3ds Max and Cinema 4D
Bugfixes: very bad fireflies introduced as bug in recent release 0.60 for scenes with glass and regular lights, preview of triplanar and other procedural shaders, 3ds Max CentiLeo material GUI freezes when applied to many objects.  See more
#3dsmax #c4d #release
Feb 4  CentiLeo 0.601 for 3ds Max and Cinema 4D
Bugfixes for not working bitmap displacement in final render mode, not working emission material for procedural shaders.  See more
#3dsmax #c4d #release
Dec 28  CentiLeo 0.60 for 3ds Max 2014-2021
4x faster out-of-core polygon objects rendering. Massive out-of-core particles/instances support. TyFlow direct support. And there are some other improvements & fixes.  See more
#3dsmax #release #speedup #out-of-core #particles
Dec 27  CentiLeo 0.60 for Cinema 4D R16-R23
4x faster out-of-core polygon objects rendering. Massive out-of-core particles/instances support. X-Particles support. Cinema R23 with Neutron support. Plus some other fixes.  See more
#c4d #release #speedup #out-of-core #particles
Aug 18  CentiLeo 0.594 for 3ds Max 2014-2021
Fixed crashes for TyFlow scenes. Fixed wrong use of focus distance for 3ds Max physical camera in final render mode.  See more
#3dsmax #release
Jun 9  Manual is up
We start publishing articles for CentiLeo Manual. Currently it describes general CentiLeo features, roadmap, how it works, hardware recommendations and interactive preview render features.  Stay tuned!   See more
Jun 4  CentiLeo 0.593 for 3ds Max 2014-2021
Up to 2x less noise for lighting with some HDR images in interiors in same render time. Fixed few other noise stability issues, fixed broken absorption. Added 3ds Max 2021 support.  See more
#3dsmax #release #speedup