Features

Jun 07, 2020 16:09

This list is not yet complete and is very brief.

Geometry handling

  • Out-of-core geometry (even hundreds million polygons) with GPU acceleration
  • Out-of-core and out-of-RAM textures with GPU acceleration
  • Instancing of geometry
  • Fast support of dynamic scenes compilation (suitable for interactive modeling)
  • Motion blur (2 steps deformation and up to 32 steps transformation blur).
  • Adaptive high-quality and fast scalar displacement mapping (which supports the full flexibility of shader networks, noise textures, etc).

Render Speed and Noise

  • Scalable multi-GPU support (up to 16 GPUs).
  • Noise aware adaptive unbiased path tracing
  • Fast noise reduction for glass
  • Fast noise reduction for multi-layer materials
  • Fast ray traced Subsurface Scattering
  • Fast adaptive rendering with many light sources in the scene. 10 or 100 lights - similar render speed.
  • Fast noise reduction for Mesh Lights with complex shape
  • 2-10x faster rendering, less noise for GI, mesh lights since CentiLeo 0.580.

Materials and Shaders

  • Powerful CentiLeo Material with 2 reflection lobes (also anisotropic), diffuse, translucency, transmission, ray traced SSS, alpha, bump, emission support.
  • Light sources with assignment to different layers of materials (visible to reflection, diffuse, and color scales for them).
  • Flexible Shadow Catcher material option with shadow strength controls per light source.
  • Shader nodes: bitmap, noise, pattern, procedural flakes and scratches, UVW projection / UVW transformation / UVW distortion (as in Cinema R20+), triplanar, randomizer, ramp, dirt, falloff, math, layer, color correction, curve map, remap, surface wire, surface side, constant.

AOVs (render passes)

  • AOVs/Render passes are rendered all at one render job.
  • 8 light groups allowing to change lighting in post.
  • Light pass blender AOV which allows to post process the combination of light passes without re-render.
  • Beauty pass blender AOV which allows to post process the combination of reflections, diffuse and transmission without re-render.
  • Arbitrary output image resolution (as soon as it fits to CPU RAM).

Workflow

  • Interactive Preview Render (IPR) mode supports reaction to mesh edits, objects motion, shading, lighting and camera changes in real-time.
  • IPR also has optional FIN GEO mode which implements Picture Viewer scene state inside IPR with options to change material and camera settings.
  • Node-based material/shaders GUI support since Cinema R21.