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CentiLeo for Cinema 4D
About CentiLeo
How to Install
System Requirements
Known issues
CentiLeo Features for Cinema 4D plugin
How CentiLeo Works
Hardware Recommendations
Rendering Settings
Camera
Hardware Settings
Rendering Speed
Interior
Streaming Out-of-core Geometry
Streaming Out-of-core Textures
Bulldozer vs Motobike Kernels
Interactive Preview Render
Final Render
Post Processing
AOVs / Passes / Masks
Light Passes
AOV Masks
Materials and Textures
Shader Node Editor
Standard Material
Mix Material
Emission Material
Ray Switch Material [update]
Reference Material [update]
Bitmap
Procedural Noise
Procedural Flakes
Procedural Scratches
Texture Coordinates
Decal [update]
Selection Mask
Pattern
Gradient Ramp
Triplanar
Falloff
Layer
Randomizer
Color Correction
Remap
Channel Shuffle
Polygon Wire
Surface Side
Curvature [update]
Vertex Attributes [update]
Hair Info [update]
User Data [update]
Object / Particle Atrributes [update]
Standard Lighting
Environment HDRI
Object Tag [update]
Particles [update]
Motion Blur [update]
Displacement Mapping [update]
Curves and Splines [update]
Using Bitmaps from Asset Browser
Upcoming Features
Download Examples
Standard Material