Triplanar

The Triplanar node can be used to map the bitmaps or other mappable textures to the surfaces without UVW texture coordinates setup. It's similar to Cubic mapping from UVW Projection, but it blends three planar map projections to the shade point using the weights computed with respect to shade point normal. On the other side the Cubic mapping selects only the single planar projection based on the most suitable planar projection with respect to the shade point normal.

The frame basis of Triplanar projection can be rotated and manipulated using connection of UVW Projection node to the corresponding slot.

example_triplanar.png

triplanar.jpg