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CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
 
Hi there, another test with SSS ;).
It was difficult to fiddle down a little by little to find good values, but i heard that there will be a new help file with examples, which would be so helpful, so i will be waiting for the next update.
I will keep you up to date guys with the bugs, sorry to be late but i have some hardware problems right now.
Best regards
Edited: a1cat cato - Dec 2, 2019 03:37
CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
 
Another test with the Physical Camera.
As a note for the new users , if you want to use IPR don't pause the IPR then close it . Close it directly without pausing .
- If you open the IPR, let it render , pause it , then close it and try to render a normal render : the render will be black , and if you try to run IPR again max will crash.


the correct way is :
- open IPR , use it as much as you want, and pause/resume it as much as you want. When you are done with it, and want a Full Render, then let it run first then close it from the X button. After that you can render a full normal render .


Of course this is just a workaround until it is fixed ;) :D. Shout out to the dev team :idea:.
Best regards
Edited: a1cat cato - Nov 30, 2019 18:26
CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
 
Hi there , sorry to be late i am having some hardware problems :cry:. But i did a test i would like to share with you but i think there is no option to upload here . I don't know how to link images so they appear directly in the post so i uploaded it on imgur.

The drag and drop image worked Thanks :D

Ps: I had problems with the depth of field and took me so long to find the correct values , i wish there was some kind of feed back in the normal view port to choose DOF values quickly.

Unfortunately i can't open the IPR cause it crashes 3DMax, I will try the Physical camera option.

Thanks a lot for the hard work.
Best regards
Edited: a1cat cato - Nov 30, 2019 13:35
CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
 
Hi there , hope you all fine guys :D , i thought i found another bug, but it was i simple mistake from my side ;) :oops:.
Thanks a lot guys , i will try to test it more and keep you up to date.
Best regards
Edited: a1cat cato - Nov 24, 2019 20:12
CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
 
Yaaaaaaaaaasssssss finally :D .. thanks alot Kirgman testing it right now ..

I noticed i small problem and i hope it is also small to fix. When you open a scene and try the IPR, after that you hit pause in the IPR , closes the IPR window, and render directly after that , the render is black as it renders nothing. and if you try to start the IPR one more time Max crashes .

3dmax 2019 x64, win10, 2X 980tis
I hope it is just a small easy bug to fix.
Best regards
Edited: a1cat cato - Nov 20, 2019 11:45
Roadmap for CentiLeo 0.55-0.61
 
Quote
Kirgman wrote:
Hi xxx, currently fixing the last annoying bug introduced in 0.58. It's related to multi-light sampling. After that 0.58 for 3ds Max will be released. Then there will be a couple of fix-polish releases and documentation update. There will also be 0.59 cinema R21 support with nodes GUI. Then in 0.60 we will support a couple of popular particle/scatter engines + some other improvements. Then we need more AOVs + material converters. All these things are essentials for basic use. And we also want Maya. Will push it hard. We have a very good experience connecting a renderer with DCC, shouldn't be long to develop.
Great :D Thanks alot Kirgman :D , can't wait for the max version to test it though :cry: :cry:, but i know bug fixing is difficult :cry:.
a maya version, and with more AOV and material converter , really can't wait to test them ;)

A real big thanks to you , i wish you all the best, and that i can be of a help here in the future.
Best regards.
Edited: a1cat cato - Nov 11, 2019 18:17
CentiLeo for Cinema 4D 0.585 available - speedup 2x to up to 10x and R21 support
 
Awesome :D .. the pictures look very promising ..unfortunately i am not very familiar with Cinema4D :cry: .. gonna have to wait for the 3dmax version ;)
Edited: a1cat cato - Sep 27, 2019 10:59
Roadmap for CentiLeo 0.55-0.61
 
Awesome





Roadmap for CentiLeo 0.55-0.61
 
Hi guys , any updates ;) ..
Edited: a1cat cato - Aug 23, 2019 17:41
Roadmap for CentiLeo 0.55-0.61
 
Quote
Kirgman wrote:
Quote
a1cat cato wrote:
Secondly, are those features are only for cinem4D, does the 3dmax version have different features ?
What i did understand is that there are 2 version, one for 3dmaxc and the other for cinema4D, every one has different features than the other. am i correct ?
The next release 0.58 will be both for 3ds Max and Cinema, the features will be syncrhonized 1:1. Only node-based GUI for Cinema will be done by 0.59. 3ds Max produce node GUI automatically for all kinds of 3rd party mate rials. But Cinema developers decided to hide this possibility and make node GUI only for own native mate rials, so we have to re-implement this basic bicycle.

Thanks guys for good wishes! Will do best for next release.


:) :D :) :D :) :D :) :D :)


Awesome, thanks alot guys. I will be waiting for this version to test the new features
Roadmap for CentiLeo 0.55-0.61
 
Quote
Kirgman wrote:
I think not earlier than in 2020. For Maya too. For example right now round corners are not important compared to other things. In the currently developed 0.58 the GI and mesh lights have much less noise. A lot more robust noise situation for given samples count It will be released very soon. Then in 0.59 there will be node based GUI for Cinema (pretty short update). Then in 0.60 there will massive instancing (tens of millions of elements in scene) and hopefuly support for other particle/scatter plugins. And then all the rest, like more flexible AOVs, masks, cryptomattes, vertex attributes, etc. And then Maya!
First of all i would like to thank you guys for the development , keep up the great work :)



Secondly, are those features are only for cinem4D, does the 3dmax version have different features ?
What i did understand is that there are 2 version, one for 3dmaxc and the other for cinema4D, every one has different features than the other. am i correct ?


i hope that i see also a node based GUI for 3dmax, i hope that i see all the features that are in the cinema4D version also in 3dmax too :(
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Great job guys keep up the good work ;)
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