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Roadmap for CentiLeo 0.55-0.61
 
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Kirgman wrote:
Hi xxx, currently fixing the last annoying bug introduced in 0.58. It's related to multi-light sampling. After that 0.58 for 3ds Max will be released. Then there will be a couple of fix-polish releases and documentation update. There will also be 0.59 cinema R21 support with nodes GUI. Then in 0.60 we will support a couple of popular particle/scatter engines + some other improvements. Then we need more AOVs + material converters. All these things are essentials for basic use. And we also want Maya. Will push it hard. We have a very good experience connecting a renderer with DCC, shouldn't be long to develop.
Great :D Thanks alot Kirgman :D , can't wait for the max version to test it though :cry: :cry:, but i know bug fixing is difficult :cry:.
a maya version, and with more AOV and material converter , really can't wait to test them ;)

A real big thanks to you , i wish you all the best, and that i can be of a help here in the future.
Best regards.
Edited: a1cat cato - 11.11.2019 18:17:08
CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
Awesome :D .. the pictures look very promising ..unfortunately i am not very familiar with Cinema4D :cry: .. gonna have to wait for the 3dmax version ;)
Edited: a1cat cato - 27.09.2019 10:59:32
Roadmap for CentiLeo 0.55-0.61
 
Awesome





Roadmap for CentiLeo 0.55-0.61
 
Hi guys , any updates ;) ..
Edited: a1cat cato - 23.08.2019 17:41:49
Roadmap for CentiLeo 0.55-0.61
 
Quote
Kirgman wrote:
Quote
a1cat cato wrote:
Secondly, are those features are only for cinem4D, does the 3dmax version have different features ?
What i did understand is that there are 2 version, one for 3dmaxc and the other for cinema4D, every one has different features than the other. am i correct ?
The next release 0.58 will be both for 3ds Max and Cinema, the features will be syncrhonized 1:1. Only node-based GUI for Cinema will be done by 0.59. 3ds Max produce node GUI automatically for all kinds of 3rd party mate rials. But Cinema developers decided to hide this possibility and make node GUI only for own native mate rials, so we have to re-implement this basic bicycle.

Thanks guys for good wishes! Will do best for next release.


:) :D :) :D :) :D :) :D :)


Awesome, thanks alot guys. I will be waiting for this version to test the new features
Roadmap for CentiLeo 0.55-0.61
 
Quote
Kirgman wrote:
I think not earlier than in 2020. For Maya too. For example right now round corners are not important compared to other things. In the currently developed 0.58 the GI and mesh lights have much less noise. A lot more robust noise situation for given samples count It will be released very soon. Then in 0.59 there will be node based GUI for Cinema (pretty short update). Then in 0.60 there will massive instancing (tens of millions of elements in scene) and hopefuly support for other particle/scatter plugins. And then all the rest, like more flexible AOVs, masks, cryptomattes, vertex attributes, etc. And then Maya!
First of all i would like to thank you guys for the development , keep up the great work :)



Secondly, are those features are only for cinem4D, does the 3dmax version have different features ?
What i did understand is that there are 2 version, one for 3dmaxc and the other for cinema4D, every one has different features than the other. am i correct ?


i hope that i see also a node based GUI for 3dmax, i hope that i see all the features that are in the cinema4D version also in 3dmax too :(
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Great job guys keep up the good work ;)
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