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CentiLeo for 3ds Max 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping and other fixes)
 
I think Daniel wants exactly what I told you about. Functionality like Cinema 4d shadow catcher has. As you can see on my screenshot Shadow catcher material has checkerboard texture in background reflection channel, shadow strength and color and reflection options. So this checkerboard reflects in the sphere above, as well as sphere reflects in the floor with shadowcatcher material.
CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement)
 
It's known issue from beginning) In the VK group I wrote a big list of small things, that need to be fixed in c4d, and Kirgman promised to fix all in nearest releases. Let's give him a time, and I think he really need to get some sleep)
CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement)
 
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Kirgman wrote:
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QuoteKonstantinos Despotis wrote:
and easier materials properties..like what does the texture slot do? It does not take the texture, that should go in the color slot.. so what is it for? etc etc.. maybe better material options layering, I can come up with some examples if you like but check also the other renderers. I like that it is tidy and all options in one material though..
Do you mean that our material slots dont accept usual Cinema textures?
I think it's more about naming things properly. Something like use word "texture" for color parameters and, for example, "roughness map" for what is currently called "texture" in roughness field.

Am I right, Konstantinos?
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