Forums » Users » Ali Kavyani
Select date in calendarSelect date in calendar

Pages: 1
CentiLeo for 3ds Max 0.553 available - displacement mapping!
Nice updates.
Is there any update to 0.56 for max version?
CentiLeo for 3ds Max 0.483 available (multi-GPU and efficiency improvement)
Hi Kirill,
Tested by 0.462 ,0.471 and same problem as 0.483.
CentiLeo for 3ds Max 0.483 available (multi-GPU and efficiency improvement)
hope this help
CentiLeo for 3ds Max 0.483 available (multi-GPU and efficiency improvement)
after installing centileo changing on UI like toolbar and menus will reset after reopen 3dsmax.
Interior test
Yes emulated.
32 min is excellent via unbiased solution for this noise clean render.

For displacement working with a modifier is more convenient and more manageable specially in big projects.
Interior test
This scene rendered on a 970m (I was wrong about the graphics card I think is 940m)
Render time 32:46
Interior test
Hi Kirill,
In the first thank's to you for making this render engine.
most of the materials like walls made in Quixel DDO and ported it via my script from Quixel to max.
material contains normal + displacement slots for walls and bars.

controlling displacement with maps is a little hard and this was a problem in CentiLeo I think if disp works as a modifier is very better.

all of materials in this scene converted to a fake GGX looks in second reflection or multimaterial with a simple script.
for windows glass I created a multimaterial with 2slot of glass and mask those with a dirt texture.
rain in the left side created with PFlow+Frost and right side of the window created with superflow for those don't have access to Frost and just make it translucence.

For those who are interested in this scene they can bump this thread and I will make a tutorial after CentiLeo be more stable and more complete.
Interior test

This is my test via CentiLeo 0.471 in our fundamentals of modeling and rendering for arhviz workshop.
Hope you like it.

Edited: Ali Kavyani - 25.03.2017 17:24:48
Status of preparing CentiLeo 0.48 alpha
amazing progress in noise reduction,fantastic work.

My vote is adding GGX just the problem of GGX in my opinion is when rough=0.6 or greater looks very very rough and useless.
CentiLeo for 3ds Max 0.471 available (quality & materials improvement)
Love the looks of 0.48
Absolutly fantastic.
Thank's Kirill.
CentiLeo for 3ds Max 0.471 available (quality & materials improvement)
Hi Kirill,
Thank's for the updates.
hope you add oren nayer diff model in CentiLeo material.
Is there any chance for this?
Edited: Ali Kavyani - 14.01.2017 08:41:31
CentiLeo for 3ds Max 0.462 available
Kirgman wrote:
So you didn't increased the number of ray bounces to get the picture on the left?
I just added a point light as GI contributer.
Work's perfect.

Thank's for this gift.
Edited: Ali Kavyani - 17.12.2016 15:29:26
CentiLeo for 3ds Max 0.462 available
a quick test with Contribute GI lights.
just can say that's amazing.

Thank's for this beautiful gift.
CentiLeo for 3ds Max 0.441 available
Love this trick.

Thank's devs.
Status of preparing CentiLeo 0.43 alpha
Good job.
Thank you for your efforts.
Pages: 1