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CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
 
Hi Kirill,
Yes, Win 10.
I will post more info about the noise problem.
Corona's problem is strange to me tried on another PC and the same problem.
CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
 
Hi dear Centileo devs
Congratulations on the progress made in improving the noise.

I noticed after installing Centileo, Corona render cannot load (MAX 2020)
Mix shader is gone.
Good progress in noiseless renders but after 32 Iteration a simple interior renders appearances very noisy.
some
A few suggestions:
-New technologies like Optix denoiser for unbiased mode can help for noise clean renders.
-CentiLeo is a special engine with potential a Light cache solution for secondary GI can help a lot.
-Ability to add emissive objects in blend light passes.
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Nice updates.
Is there any update to 0.56 for max version?
CentiLeo for 3ds Max 0.483 available (multi-GPU and efficiency improvement)
 
Hi Kirill,
Tested by 0.462 ,0.471 and same problem as 0.483.
CentiLeo for 3ds Max 0.483 available (multi-GPU and efficiency improvement)
 
hope this help

https://www.dropbox.com/s/a35bsbp66vgcoh8/UI_bug.zip?dl=0
CentiLeo for 3ds Max 0.483 available (multi-GPU and efficiency improvement)
 
Hi,
after installing centileo changing on UI like toolbar and menus will reset after reopen 3dsmax.
Interior test
 
Yes emulated.
32 min is excellent via unbiased solution for this noise clean render.

For displacement working with a modifier is more convenient and more manageable specially in big projects.
Interior test
 
This scene rendered on a 970m (I was wrong about the graphics card I think is 940m)
Render time 32:46
Interior test
 
Hi Kirill,
In the first thank's to you for making this render engine.
most of the materials like walls made in Quixel DDO and ported it via my script from Quixel to max.
material contains normal + displacement slots for walls and bars.

controlling displacement with maps is a little hard and this was a problem in CentiLeo I think if disp works as a modifier is very better.

all of materials in this scene converted to a fake GGX looks in second reflection or multimaterial with a simple script.
for windows glass I created a multimaterial with 2slot of glass and mask those with a dirt texture.
rain in the left side created with PFlow+Frost and right side of the window created with superflow for those don't have access to Frost and just make it translucence.

For those who are interested in this scene they can bump this thread and I will make a tutorial after CentiLeo be more stable and more complete.
Interior test
 
Hi,

This is my test via CentiLeo 0.471 in our fundamentals of modeling and rendering for arhviz workshop.
Hope you like it.

Edited: Ali Kavyani - 25.03.2017 17:24:48
Status of preparing CentiLeo 0.48 alpha
 
amazing progress in noise reduction,fantastic work.

My vote is adding GGX just the problem of GGX in my opinion is when rough=0.6 or greater looks very very rough and useless.
CentiLeo for 3ds Max 0.471 available (quality & materials improvement)
 
Love the looks of 0.48
Absolutly fantastic.
Thank's Kirill.
CentiLeo for 3ds Max 0.471 available (quality & materials improvement)
 
Hi Kirill,
Thank's for the updates.
hope you add oren nayer diff model in CentiLeo material.
Is there any chance for this?
Edited: Ali Kavyani - 14.01.2017 08:41:31
3dsmax Lightlister script
 
Try it and let me know if there is any bug or needed to new features.

Thank's

Ali Kavyani
CentiLeo for 3ds Max 0.462 available
 
Quote
Kirgman wrote:
So you didn't increased the number of ray bounces to get the picture on the left?
I just added a point light as GI contributer.
Work's perfect.

Thank's for this gift.
Edited: Ali Kavyani - 17.12.2016 15:29:26
CentiLeo for 3ds Max 0.462 available
 
a quick test with Contribute GI lights.
just can say that's amazing.

Thank's for this beautiful gift.
3dsmax Lightlister script
 
Hi Kirill,
Quote

1) When light is switched off with checkbox the dropdown box for Type is deactivated. And when it is switched on again then the dropdown box for Type is not activated again. I think it can be always be active regardless of on/off state.
Fixed
Quote
2) We have too many tweaking controls for the light source. And there is no yet textures there. Will need to think how to make it more ergonomic. At least the Multiplier can be removed, becuase there is Intensity there
Will update it via new features and try to keep it simple and useful
Quote

There are some exceptions regarding garbage collector when installed it to Max 2014 and run the light lister. However it was running together with 2017 and IPR in both Max instances. Will have to check it alone.
Will take a look at it.

Thank's for letting me know.
Edited: Ali Kavyani - 17.12.2016 02:11:14
First converter test
 
Quote
Kirgman wrote:
Quote
Ali Kavyani wrote:
Can we add emission materials to light passes for light blend purposes
Yes and it will be an easy assignment with selection of light pass in emission material GUI.
Very good this is very better than mesh lights.
3dsmax Lightlister script
 
Hi all,

This is first release of 3dsmax Lightlister for CentiLeo

supported Lights:
Uber
Area
Point

Will update it with new features of CentiLeo lights

**Install
Just drag mzp to your viewport
then go to customize - > Customize user interface - > CentiLeo and you can place it every where you need.


Hope be useful to better work with CentiLeo.

Best regards

Ali
Edited: Ali Kavyani - 16.12.2016 05:59:45
First converter test
 
Quote
Kirgman wrote:
Quote
Ali Kavyani wrote:
Just needed to fix some intensity issues and waiting for mesh lights and emission material.
My current idea is to make emission material which can be blended via Multi Material and be attached to any object.
So I currently think there is no need to support some special mesh light. Just emission material with masks in multi-mat.
In my opinion emission material is very better than mesh lights and managing those in the scene is much more easier,just I have a question:

Can we add emission materials to light passes for light blend purposes?
Edited: Ali Kavyani - 14.12.2016 04:36:28
First converter test
 
Quote
Kirgman wrote:
Ali, thanks a lot! Do you also translate Vray portals into CentiLeo portals in you script?
Hi Kirill,

Yes here is the list of supported lights:
Target
Spot
omni
Vray planar and sphere light
Vray portals
Corona planar and sphere light
Just needed to fix some intensity issues and waiting for mesh lights and emission material.
First converter test
 
New test Vray - > CentiLeo (v 0.461)

Improved quality of converted scenes.

Better glossiness and better IOR support.

Every version better than previous.

Thank's devs.
First converter test
 
Yes Kirill.

But just upload it for corrected reflections and glossiness.

Lights conversion was bugy in this convert fixed bug and converting result is very better now.
Edited: Ali Kavyani - 05.12.2016 05:46:39
First converter test
 
Needed to tons of coding but think solved or is better say now woks better than before have a long way for more accurate results still working on it.

and here is new results.
First converter test
 
Thank's Kirill.

New research about converting Vray Gloss and IOR to CentiLeo.

Result:
First converter test
 
New Interior test (from Evermotion.org) after a bit tuning materials.

Vray - > CentiLeo

Working hard for better reflections conversion.
Edited: Ali Kavyani - 03.12.2016 09:00:07
First converter test
 
Yes,and add contrast to textures for more sharper looks.
First converter test
 
Hi Kirill,

Think was 2048

Just for test and quick scene setup
First converter test
 
New test.

Vray -> CentiLeo

8:37 GTX1080
First converter test
 
New interior test

Vray to CentiLeo

3:16 on GTX1080
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