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Kirgman wrote:
Thank you Daniel too! Hope it works. Our weak point right now is almost no support of native Cinema materials/shaders. We implement everything own just for the start, currently we are in the stage of main graphics features implementation like multi-GPU, fixing displacements, motion blur, accelerating interiors and few more procedural shaders. Currently our material is similar to aiStandard of Arnold. But there will be definetly work to support native Cinema materials. Let's move to 0.45 thread |
Your approach as a talented developer that you are in communicating with mortal users is simply amazing, and I value that too much. It makes you even cooler.