Known issues

Jun 23, 2021 08:07

These features were temporarily broken during latest versions development:

  • Dirt shader
  • Very limited material converter tool (diffuse color + texture of C4D material)
  • No emission importance sampling for particles or multi-instances. If Emission material is applied to particles then it’s not importance sampled, so the noise can be high if this particle lighting setup is intended to be global across the scene. But this situation is ok if emission material of particles has local effect which is common situation. To be fixed soon