Introduction
CentiLeo is a GPU renderer with very fast unbiased path tracing. It supports GPU-accelerated data streaming technology that effectively renders huge scene assets with the polygon counts, particles and textures that may not fit entirely to GPU memory. This feature extends GPU memory size for geometry/particles by 10x and for textures by 100x.
CentiLeo supports interactive rendering, node-based material & shader editing, displacement mapping, motion blur, subsurface scattering, fast noise reduction for multi-materials, glass objects and mesh lights.
Learn more CentiLeo features for 3ds Max and Cinema 4D tightly integrated plugins.
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Latest News
Mar 28 CentiLeo Manual and Shaderball Updated for Cinema 4D
We have started writting CentiLeo features Manual for Cinema 4D plugin. Uploaded the shaderball scene covering a lot of features settings.
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