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Chrome material, how?
I guess it works. I just felt like IOR had some other physical significane, since in other renders it doesn't quite work like this. they have these charts for setting the right ior for the each material:

But i guess it works :)
Chrome material, how?
I can't seem to find a way to edit the reflectivity of an object to make a chrom material. only thing i've found is to jack up the IOR, but that doesn't seem like the right move.

In c4d i would make the diffuse black and then control the color with the reflection color. here that doesn't seem to work..

tried with both standard material and node one.

By the way is there a material demo collection or something? To use as reference?
Edited: aleksey voz - Jun 10, 2021 17:55
Material UI design brainstorm
re: uv maps. in c4d this achieved by ordering tags correctly. ie. the material uses the UV map closes on its left. so that way you can use multiple uv tags. no need to include this in the actualy material.
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