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Tonemapping wishes
 
Hi,

this thread is about wishes for the tonemapping in CentiLeo.

- Contrast: Is the "Contrast Shadows" here different from the normal Contrast?

- Curves: Nice to have!

- Luts: Hell yeah! Very important!

- Filmic Shadows: I use this function in every Archviz rendering! It makes the look so much better, Corona has this for example.

- Bloom & Glare: Very nice to have for Archviz stuff and for sure for any kind of projects.

- Sharpening: In CentiLeo we can set "Pixel filter size" in the settings from 1.25 to 1 or lower, but this is not the same, that will result in hard edges.
(Sharpen Amount, Sharpen radius and blur radius)

All these effects are possible in Photoshop (contrast and curves in the picture viewerI now), but to have all these additionally in CentiLeo to see everything directly in the renderingwould be so amazing.

Tonemapping in archviz vizualisations are so important for the perfect look. They can change so much. This is one of the reasons, why so much people are using Corona.

Looking forward to see all these functions in CentiLeo one day.
vblackrender's corner
 
That sounds very logical to me. Would love to try that out, if that will be implenment.
Huge .cntx Files
 
Maybe you can generate a cntx folder automaticly in the folder where your project is located (And have the possibility, to change the output location for this files in the settings additional).

When you import a texture, all cntx files will land there.

That could look like this.
C4D Film Offset Issue
 
Hi, thanks for moving the topic, that makes more sence.

Quote
Yes, it's not recognized. Will fix this once will finish the current release workds.

Great!

The functionality of this is very important, because In my case for example, I wanted to photomatch and image.

When you generate a camera with exactly the same settings as in the image, the "Film Offset" will change sometimes.

If the engine not recognize that, it will be impossible to make a render exactly like the image.
Edited: vblackrender. - Apr 24, 2020 09:17
vblackrender's corner
 
Hi, thank you. I am using white sky and a portal in the window hole. Should be the same result with the area light.

Quote
Btw you can make it invisible for camera: in centileo light tag make zero internsity for Camera setting.

Great, thanks for this tip! At first, I did not understood, what that area is for, generally in other render engines, you can just simple "check" and "uncheck" the visibility.

But in this case, you can to choose between "0" to "1", wich can be very interesting to use in some situations.

Will it be possible, to check and uncheck the visibility of the lights in the editor?

When you are working with multiple lights, all will change the look in the editor.

For now I can activate the red dot for that, but than you can't see your light in the editor, when you select it and want to rotate, scale or move it.
Huge .cntx Files
 
Hi Kirgman, that sounds very interesting!

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1) compress cntx files 3x - 4x or even more;

I have compressed one of the big files with winrar. It falls from 800mb to 200mb, but that took nearly 20-30 seconds.

I could imagine, that this would take a lot of time when compressing all textures at once. Maybe, you can use a different technique.

Quote
2) make some options to organize them separatelly in some special folder.

Thats a great idea!

I am really looking forward to this!
C4D Film Offset Issue
 
Hi,

It looks like CentiLeo dont recognize the "Film Offset" Settings in Cinema 4D.

In the editor view, its correct, but when I render, it dont use the settings.

It renders with Film Offset on "0".
Huge .cntx Files
 
Hey,

as I understood, these files are the reason, why there is nearly no pre-caching time, when start the rendering.

This is very clever and very time saving! Never saw this before.

But how do we deal with the huge files?

For example I am using a wooden floor texture wich is "33MB", the .cntx file is "800MB".

Is it possible, that we get a function to activate and deactivate this feature?

When I import textures from different folders, wich I do very often in my workflow, I am getting everywhere .cntx files.

That can look very messy, especiaelly, when you are testing different textures and it generates everytime this files everywhere.

For now I am sorting them manually in my "tex" folder.

But there we have the issue with all these big files.
vblackrender's corner
 
Hi Kirgman, that sounds very nice!

At the moment I can't use R21, because I am still working with Windows 7.

I am playing around with some Depth of Field.
vblackrender's corner
 
Hi Kirgman, at the moment I am using R18.

I have found the "User Manual Version 0.44 alpha" .pdf, wich is very helpful. It looks like it is from 2016.

Is there a actual version of this documentation?
vblackrender's corner
 
Hello,

I have created a topic for all upcoming stuff from me, I hope that is okay.

I had the chance to test your render engine and I am amazed! Dont know why I haven't seen this renderer before.

The speed is suprisingly fast! There is a lot what I need to test. But for now, I can say that the quality is really high.

I am working with corona for years and I can't see any difference to other renderers on the quality.

Sure there are some functions, wich needs to implement. But I am sure, that will be done in near future.

I have thrown some objects in to a small room to test the materials and the overall lighting.

I really like the look, I can achieve with this engine. I will definetly do more tests!

This engine has a lot of potential!

By the way, I am working with Cinema 4D. The render, wich I have done took 10min on a GTX 1080.

There will be come a lot of questions from my side, should I post them here in my topic or create a new one for every question?

I will mostly post archviz renders.
Edited: vblackrender. - Apr 22, 2020 14:43
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