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Первые тесты (ed: First tests), CentiLeo for 3ds Max v0.40 alpha
 
First of all I would like to say thank you for your hard work, and wish to see the growth of your Render Engine.

Please find my thought only as suggestions:


  1. First and most important it
    is the scene conversion, let me explain why it is so important, your
    engine is pretty yang and the way you will find new users is only from
    existing ones. And here the best way to bring them from competitors is
    take the scene and maximum help user to get the "same" result
    after conversion. I can tell you that on my experience this is the most
    important stuff. Currently I am using couple of different engines and each
    of them work best in different situations. I would say the biggest success
    for Corona Render over Vray is all about how they people who first time
    tried their product is was able to almost continue working with their
    scene, and now it extremely easy to jump from vray to corona because you
    get almost 90% result of final image. I would suggest to spend a little
    more time on conversion part, this will make the transition much faster.
  2. Second is simplicity, as you
    could see all engines not go to simplified interface, and put all
    difficult stuff under "expert mode check" or so. First of all
    your product is for work, not for tinkers, and as professionals render
    artist I would choose instrument which will save me time, that’s why
    Arnold render is on the peak for production, even for their slow speed,
    but you will choose the simplicity and consistent result in all different
    situation. That’s why render man is not so popular for small businesses.
  3. I really like how your engine
    is handle the amount of geometry, but still think that global noise update
    is little old fashion, I really like how the latest builds of CPU render
    engines is using adaptive calculation, a surface with solid color cleans
    firs and details and corners last, you just get much faster understanding
    of final result.
  4. I would move or duplicate
    Post parameters to frame buffer, this will help control the image faster,
    and now this getting more common.
  5. After conversion lights which
    were instances, became all unique.

This is just short list after 20-30min of using. I will continue play around with this and will try to give you more my thoughts.

And again thank you for giving this pretty cool engine to the public, I think it has very huge potential.


Best,

Eduard
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