Forums » CentiLeo Renderer for 3ds Max (current ver. 0.55 alpha) » Discussion
Pages: 1
RSS
CRASH [SOLVED]
 
very buggy when closing down frame buffer, leads to crash, max2016, running 2x gtx 980ti, 12gigs ram
 
Is it windows 10?
 
Hi mortas may. Please, can you open "Hardware Settings" rollout in CentiLeo renderer settings, then select your second GPU (not the one which works on display and viewport), then push "Apply HW settings". And then test with it is crashing or not.

It is also important to know whether it is Windows 10 or not because in 0.40 version we have allocated the memory for the renderer not very conservatively. In Win10 seems that the OS takes around 20% or so of VRAM.
CentiLeo 0.560 for Cinema: http://centileo.com/forum/forum19/153

CentiLeo 0.552 for 3ds Max: http://centileo.com/forum/forum17/151

Subscribe to updates: https://www.facebook.com/groups/centileo/
 
And another thing to try is to decrease the GPU cache sizes for geometry and textures in "Harware Settings" and push apply. Just for test reasons. If after decreasing it works without crashes then we can localise the problem.
CentiLeo 0.560 for Cinema: http://centileo.com/forum/forum19/153

CentiLeo 0.552 for 3ds Max: http://centileo.com/forum/forum17/151

Subscribe to updates: https://www.facebook.com/groups/centileo/
 
alpha 0.42 has fixed problem on my gtx980ti (looking forward to multi-gpu support)

ok now i can start testing this :)
 
Hello :)
Really happy about this. We are really making baby steps. Multi-GPU will be released soon together with other quite large updates. Among them is better convergence and much more fluent GUI when heavy render is processed in IPR
CentiLeo 0.560 for Cinema: http://centileo.com/forum/forum19/153

CentiLeo 0.552 for 3ds Max: http://centileo.com/forum/forum17/151

Subscribe to updates: https://www.facebook.com/groups/centileo/
Pages: 1
Users browsing this topic