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Roadmap for CentiLeo 0.55-0.61
 
a1cat cato,thanks a lot for support! :)
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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Roadmap for CentiLeo 0.55-0.61
 
Hi xxx, currently fixing the last annoying bug introduced in 0.58. It's related to multi-light sampling. After that 0.58 for 3ds Max will be released. Then there will be a couple of fix-polish releases and documentation update. There will also be 0.59 cinema R21 support with nodes GUI. Then in 0.60 we will support a couple of popular particle/scatter engines + some other improvements. Then we need more AOVs + material converters. All these things are essentials for basic use. And we also want Maya. Will push it hard. We have a very good experience connecting a renderer with DCC, shouldn't be long to develop.
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CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
Rodrigo Bitencourt Rodrigues, please test again, I have reaploaded the archive removing non needed resource test files (some even had some Russian symbols in the names). Tested in R20 - it was ok, all tags and render settings are in place.
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CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
Hi Rodrigo, thanks for bugreport! Do you find any files in the Cinema 4D R20/plugins/CentiLeo/res/description folder? There should be cntl_tag_envmap.h, cntl_tag_envmap.res, cntl_tag_light.h, cntl_tag_light.res and etc. Basically .h and .res files for shaders, materials, tags and render setttings. Also there should be Cinema 4D R20/plugins/CentiLeo/res/strings_us/description folder containing .str files for shaders, tags and so on.
If you don't find such files in these folders, then try again copying them from downloaded CentiLeo RAR-archive. They are all in the folder CNTLC4D 0.580/C4D R20/plugins/CentiLeo which has CentiLeo.xdl and res/ subfolder. I have found some extra not needed files there from my tests. But all needed is there.
Also what language do you use in Cinema GUI? Non-English? However should work anyway.
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

CentiLeo 0.553 for 3ds Max: http://centileo.com/forum/forum17/151

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CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
Quote
Konstantinos Despotis wrote:
Does it work with R21? I've almost switched completely to R21 now. Also Is it going to work with teamrender or some other networking solution? Thanx!
Hi Konstantinos, currently I am working on R21 and want to provide support of it's nodes. As for teamrender - currently not yet, it's in TODO list.
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CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
I know I know about how important is it :) Thanks for promoting this feature!
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CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
Hi xxx, no yet, there is no yet round edges support yet. Will do this feature of course, but currently have priority to make R21+nodes, massive particles and AOVs.
Have you tested the last 0.58 version?
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CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
Hi, I am doing the plug for Max currently on the side of plugin code. Pushing hard to finish it early even with few bugs :)
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CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
Test for mesh lights. There are around 70 cylinders with emissive parts. 2x faster iterations and 10x less noise
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CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
Another test with interior. Indirectly lit area has noticeably less noise for the same number of render iterations. And iterations are 2x faster. However the spot light spread angle looks different due to changed falloff function.
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
Some comparisons.
First one: grey interior, 1920 x 1080, HDRI + portals and spot lights inside. 4 iterations (256 samples per pixel).
Noise in dark GI regions is reducing at much faster rate than before, and it is more uniform across the image.
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CentiLeo for Cinema 4D 0.580 available - speedup 2x to up to 10x
 
Hello everyone!

Finally we are releasing the 0.58 update of CentiLeo for Cinema 4D R16-R20. It was a very complex development with a lot of changes and novel methods. We have got 2x - 10x rendering speedup. The render speed is always at least 2x better than before and depending on the lighting complexity the speedup is even higher. See below!
Some polishing and issue fixing still should be done but results are already very cool!
Updates for 3ds Max and C4D R21 should come after the week.

Download link: http://centileo.com/forum/forum18/165-download-link-centileo-for-cinema-4d-v0580-alpha

Change Log: cntlc4d 0.580 alpha (2019 September 23)
[core] Rendering speedup from 2x to up to 10x:
- Render iterations are around 2x faster almost always (base speedup);
- Render iterations become smarter and reduce the noise better for global illumination, in some cases it is required 2-4x less iterations to get same noise level as before. These improvements are best visible for interiors and night scenes especially for regions with dominated global illumination and lack of direct lighting. This improvement work for all area lights, mesh lights and environment HDRI with portals.
- Mesh lights with complex shapes (more than few polygons) generate 3-4x less noise than before.
- The new algorithm should be always better and more robust than the previous one (less noise per iteration and faster iteration time).
- And there is no cache, no blur, no yet denoiser, no aditional settings, no additional memory consumption 8)

Known issues to be solved (temporarily broken features)
- Dirt shader;
- Absorption property of material;
- Directional/infinite light source;
- Adaptive noise-based image rendering (where pixels are no longer rendered when specified noise level is reached).

Please, test it on you setup and share your renders!
Best regards,
Kirill
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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Roadmap for CentiLeo 0.55-0.61
 
Quote
a1cat cato wrote:
Hi guys , any updates ..
Hi! Still working :), there is very good progress, but still need to increase GPU saturation with tasks, fix few broken features and then ready.
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Roadmap for CentiLeo 0.55-0.61
 
Quote
a1cat cato wrote:
Secondly, are those features are only for cinem4D, does the 3dmax version have different features ?
What i did understand is that there are 2 version, one for 3dmaxc and the other for cinema4D, every one has different features than the other. am i correct ?
The next release 0.58 will be both for 3ds Max and Cinema, the features will be syncrhonized 1:1. Only node-based GUI for Cinema will be done by 0.59. 3ds Max produce node GUI automatically for all kinds of 3rd party materials. But Cinema developers decided to hide this possibility and make node GUI only for own native materials, so we have to re-implement this basic bicycle.

Thanks guys for good wishes! Will do best for next release.
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Roadmap for CentiLeo 0.55-0.61
 
Thanks :) I honestly think we also need Random-Walk SSS too for better precision compared to current ray-traced SSS which has few problems on geometry edges.
As for Maya version, I think the initial version with all basic things (not very deep) and IPR may take around 2 months based on our experience with Max and Cinema. And after that will continue never ending polishing :)
As for round corners - I can't estimate yet. Haven't digged deep into it. But if it would take few days then I may shift it for one of the next releases.
The 0.58 will come very soon (in development since January). The next other 3 releases will be short (around 1-1.5 months). Probably with round corners.
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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Roadmap for CentiLeo 0.55-0.61
 
I think not earlier than in 2020. For Maya too. For example right now round corners are not important compared to other things. In the currently developed 0.58 the GI and mesh lights have much less noise. A lot more robust noise situation for given samples count It will be released very soon. Then in 0.59 there will be node based GUI for Cinema (pretty short update). Then in 0.60 there will massive instancing (tens of millions of elements in scene) and hopefuly support for other particle/scatter plugins. And then all the rest, like more flexible AOVs, masks, cryptomattes, vertex attributes, etc. And then Maya!
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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Roadmap for CentiLeo 0.55-0.61
 
Hi xxx man, yes round corner is in the plans, deeper plans. And Maya too! Hope to start doing Maya during 0.6x release versions
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CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Hi Daniel, I know. But there are good reasons for this. Much better noise reduction / per iteration for complex lighting cases. But still need to keep iteration time lower than it was. Pushing this hard!
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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Material " Chrome " ...
 
Hi Marc! And welcome here!
After 2 more releases there will be a documentation explaining how to do many things.
Currently I would suggest to make chrome with 2 reflection channels:
Reflection 1: color = white, roughness = 0.2, IOR = 1.3
Reflection 2: color = white, roughness = 0.6, IOR = 1000 (totally outweights all underlying layers like diffuse and others).
You may optionally add scratched bump for Reflection 2 only. Just make bump and uncheck it for Relction 1.
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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CentiLeo for Cinema 4D 0.575 available - many additional shader nodes
 
Yes, Leif! Sorry about that. Mac isn't supported because we are still on CUDA
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Ramps and the best channel to put them in
 
Hi Chuck and welcome to CentiLeo forum!
Ramp node is needed to create colored output for black/white Input Texture. For example, you may attach some CentiLeo Noise shader to the "Input Texture" slot of Ramp and then create green, blue, red, yellow, etc knots in the Gradient field of Ramp. You may also add Random shader (uniformly distributed greyscale colors) to the Input Texture of Ramp and create colored knots of Gradient to determine how frequent is red, how frequent is blue, etc. in the variety of objects with attached Ramp + Random shader.
You may also add Fallof shader to the Input Texture of Ramp and make colored knots. This way there will be color variations depeding on the view angle.

Kirill
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

CentiLeo 0.553 for 3ds Max: http://centileo.com/forum/forum17/151

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Impresions
 
Hi Ikon Art! Welcome to CentiLeo! :)
There is a very outdated documentation in the download archive, but I think it's not needed.
Actually we will update the documentation after 0.60 release when we will get more speed, node-based GUI, more features (particles, attributes, improved displacement).

There are almost no technical render parameters to affect performance except clamping. Other things are automatic. We try to do it simple and make space only for creativity.

Some valuable info:
1) All the used centileo bitmaps construct caches with the names "*.cntx". At the first bitmap usage it takes some time to construct a cache and also disk space, but later after second launch bitmaps are loaded from caches immediatelly. Later will reduce the *.cntx file sizes. They can be removed manually when the work on scene is not needed anymore.
2) Supported GPUs are with CUDA compute capability 3.0 or more, with 3GB or more. More GPU memory is better of course. 8GB+ VRAM is excellent. Geometry is stored very efficiently, also for displacement, there is a lot of space before you meet out-of-core, which is also very efficient.
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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CentiLeo for Cinema 4D 0.575 available - many additional shader nodes
 
Change Log: cntlc4d 0.575 alpha (2019 March 30)
[cntlc4d] Fixed crash at Cinema 4D R20.059 launch
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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CentiLeo for Cinema 4D 0.575 available - many additional shader nodes
 
Fixed the issue for R20.059 :)
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CentiLeo for Cinema 4D 0.575 available - many additional shader nodes
 
Change Log: cntlc4d 0.573 alpha (2019 March 22)
[core] Fixed Windows 10 memory bug which could cause crashes in scenes with a lot of geometry and textures.
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Thanks Daniel, I will dive into these things when will start converting 0.58 release for Max
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Not workin
 
Btw, the new CUDA version of NVIDIA that we use no longer supports GPUs of compute capability 2.0 and 2.1. This means that GTX 480, 580, 560ti and other similar devices are no longer supported. See the full list of devices per compute capability here https://developer.nvidia.com/cuda-gpus
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Not workin
 
Quote
Thomas Jensen wrote:
Centileo wether its the bridged r19 or the "legit" r20 release are not working on my r20...0.57


Dont know whats wrong but Cinema is not starting up.
Hi Thomas and welcome here! What are your computer specs?
If this is Windows, Nvidia GPU (with at least 3 GB or even 2 GB) then Cinema may not start if Graphics Drivers are outdated. Please try install new drivers and let me know your results.
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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CentiLeo for Cinema 4D 0.575 available - many additional shader nodes
 
Change Log: cntlc4d 0.572 alpha (2019 March 6)
[core] Fixed artifact bug when SSS doesn’t follow motion blur.
[core] Fixed wrong clamping for 16+ bit bitmaps when used for displacement.
[core] Fixed some triplanar mapping artifacts.
[core] Fixed wrong bump mapping over displacement mapping (when bump and displace maps are different).
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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cool renderer! some thoughts
 
I have fixed the bug with SSS and motion blur. Will upload today or tomorrow with some other recent bugfixes.
CentiLeo 0.580 for Cinema: http://centileo.com/forum/forum19/164

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