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K. BB. wrote:
Hi there, how is going with Hair, Spline and VDB-Rendering? Already working? |
However, VDB will appear after the first commercial release
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However, VDB will appear after the first commercial release
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Administrator Posts:
Hi Cosi and welcome here! Sure this would be a useful feature, I will do it later after 0.70 release. It's very important!
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Hi Hao! It's pretty simple to do if we exploit the procedural UVW mapping, see example and scene here
Basically, you can create the Flat projection in Maerial tag (formelly it was called Texture Tag). You may adjust the UVW gizmo in texture cinema 4d layout. In our case I have stretched the gizmo of material tag by 200cm to align with cylinder borders. Then we make a UVW Projection node, it can take this assignment projection in default mode (called texture tag). Otherwise you can rebuild other individual projecton within the node using XYZ, cubic or flat, etc. Using the Shuffle node we move the G channel of UVWProjection to the R position because Gradient Ramp.InputMap understands only R channel. Then we make the gradient color layout based on the input texture values. The scene example is attached Join telegram chat
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Thanks! As for resource collector I will see how it can be done more convenient
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I will check it for the new upcoming release, hope it will be ok
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Thank you for feedback and pinging these or that features
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Hi, at the moment the option is Environment map HDRI and CentiLeo light source with directional type which can produce a sun. As for general procedural sun/sky system I have to add it and will do it soon.
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I mean I should do it in the future, it's an easy feature
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We plan to improve the manual page about the shaders and also make the video tutorials about the features, shadesr and tricks, but this takes the time.
At the moment the current manual is published here
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Well, the displacement mapping slot in Output node accepts only texture nodes, so they should be combined. If you want to combine with some texture nodes from the other material then you can create the asset based on making the group or asset using your other material node.
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Caustics will be added later during one of commercial updates, not for current beta stage
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Do you mean the parallel and not perspective projection? It's not implemented, it can be done, it's easy.
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No, CentiLeo at the moment uses own displacement mapping that is connected to Output node in node editor, see the manual page about this
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You can add CentiLeo environment tag to Sky object, see the manual here
And here you can find an example scene with few lighting and material setups
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Hi! If you see the download page there is the note there:
If CentiLeo doesn't show after installation Update Cinema 4D build accordingly: 2023.0.0 S26.000+ R25.010+ S24.035+ R23.110+ S22.016+ R21.115+ and R20.059 builds. Make sure supported up to date GPU drivers are installed at least from late 2021: check here So, it means the Cinema 4D R20 should be updated to R20.059. Also update the GPU driver
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Oh do you want to navigate in IPR same way as in standard modeling viewport? I have seen this is possible when rendered image is placed onto viewport itseft with all that manipulation gizmos and so on. It can be done in some future.
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Hi exel, do you want to make dockable IPR window same as other C4D interface panels?
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thank you very much for kind words! I think we also need few more post processing effects and more AOV passes that are expected soon
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Hi, thanks for reporting this. Please, can you send me a minimum scene file that reproduces this? So I can fix it soon. I still can't reproduce with my quick tests.
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