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some dof/camera bug
 
some dof/camera bug
 
One thing I noticed is, it tackes the focus distance from the latest ipr render. so if I do a ipr render of the scene at frame 20 and then press final render. it will take the focal distance from frame 20, trough the whole animation


//Daniel
some dof/camera bug
 
The missing frames problem is gone after i reinstalled though :)
Edited: Daniel Westlund - Aug 17, 2020 04:25
some dof/camera bug
 
for the record, I use two rtx cards 2080ti and 2060
some dof/camera bug
 
Hi, I tryed your scene in max 21 and I can´t get it to work. I tryed both target distance and custom focal distance. reinstalled the plugin and, still same thing.
It works perfectly ok when I render it in ipr but not in final render


//Daniel
some dof/camera bug
 
Hi Congrats to this awesome renderer. Super nice to be able to scroll the timeline and see it update so fast. compared to other gpurenderers I use, this is fastest!.

There is som bug in the physical camera dof. it dont get updated and sets on frame 0 and keep the same distance the whole animation through even if animated. max 2019.

I also had some trouble with an animation that saved every second frame as black or alpha. may be I did something wrong when installed it thoug so, I check when I get to the office tomorrow. Here, at home, it saves all OK.

the Directional light dont work either but I think I red something about that...



Some things I miss most is Sun/Sky system of some sort and alpha through refraction/transmission


Best
Daniel
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
really longing for an update now ;)

//D
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Another thing. When I set the display units to cm while system units are inches. The light intensity, gamma and all the visibility for layers are set to 2.54 and also set to cm by default. not sure how it affects the renders but ..
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Thanks, good to know!
//Daniel
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Hi tried it on a new 4k monitor and max 2019. When I create lights the only light that comes up right in the modify panel is the centileo light. The other depr lights, only the upper part is visible.
Not sure if its the 4k resolution or something else.

Best
Daniel
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Hi Does it work with RTX cards yet?

//Daniel
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
When will we see an upgrade?

//Daniel
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Yes right. Animated dof focus.
linked to camera target or even better a just a spinner you can bind to an expression

//Daniel
Edited: Daniel Westlund - Sep 19, 2018 03:59
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
OK Thank you. For some reason I didn´t get it to work earlier..
Will there be a way to control dof focus in the next release?

//Daniel
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
except the blend map dont work for bump for some reason?
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
OK Semes I have done something wrong then. Now bumpmap works with everything

even hair works now!! :) when did that happend?

//Daniel
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
Hi is there a way to use maps other than bitmaps as bumpmap? as it is now I cant even put a color correction node on it

//Daniel
CentiLeo for 3ds Max 0.553 available - displacement mapping!
 
8)
//Daniel
Strange artifact on Geometry, Some kind of bug
 
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