Material Converter

Basically we transform quite lot of other materials, textures and light sources to CentiLeo but still ignore displacement mapping, environment HDRI mapping, sheen material settings, complex 3-way IOR and volume media (except of FOG settings). The supported list of shaders is below.

 3ds Max 

 Corona 

 Fstorm 

 Standard Material
 Physical Material
 Composite Material
 Double Sided Material 
 Blend Material
 Multi Sub-Obj Material 
 Legacy Material
 Physical Material 
 Light Material
 Layer Material
 Skin Material
 Fstorm Material
 Fstorm Mix Material 
 Fstorm Portal
 Bitmap
 Color Correct
 Falloff
 Composite
 Cellular
 Checker
 Gradient
 Gradient Ramp
 Mix
 Noise
 Output
 Vertex Color
 Bitmap
 Color
 Color Correct
 Bump Converter
 Normal
 Mix
 MultiMap
 Front Back
 Triplanar 
 Wire
 Bitmap
 Color
 Color Correct
 Falloff
 Front Back
 Gradient
 Mix 
 MultiMap
 Noise 
 Output
 Vertex Color
 Corona Light
 Corona Sun
 Fstorm Light
 Fstorm Sun

Material converter can be found using this menu, it transforms the shaders listed above to CentiLeo shaders.  

Material Converter.png