Material Converter
Basically we transform quite lot of other materials, textures and light sources to CentiLeo but still ignore displacement mapping, environment HDRI mapping, sheen material settings, complex 3-way IOR and volume media (except of FOG settings). The supported list of shaders is below.
3ds Max
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Corona
|
Fstorm
|
Standard Material
Physical Material
Composite Material
Double Sided Material
Blend Material
Multi Sub-Obj Material
|
Legacy Material
Physical Material
Light Material
Layer Material
Skin Material
|
Fstorm Material
Fstorm Mix Material
Fstorm Portal
|
Bitmap
Color Correct
Falloff
Composite
Cellular
Checker
Gradient
Gradient Ramp
Mix
Noise
Output
Vertex Color
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Bitmap
Color
Color Correct
Bump Converter
Normal
Mix
MultiMap
Front Back
Triplanar
Wire
|
Bitmap
Color
Color Correct
Falloff
Front Back
Gradient
Mix
MultiMap
Noise
Output
Vertex Color
|
|
Corona Light
Corona Sun
|
Fstorm Light
Fstorm Sun
|
Material converter can be found using this menu, it transforms the shaders listed above to CentiLeo shaders.