Hi there! Here’re some interior shots rendered in 0.40! Scene has apprx 7 million polygons and 100+ lights. While interactive works really fast, scene converges fast as well, there are too many bugs so far and too many things should be implemented for comfortable workr. As for me, first of all you should make UVW coordinates to work correctly, for habitual faster texturing, make it visible when the lights are turned-off and make resource collector alive))) Exposure correction, gamma and other colour tuning seem pretty nice!
Anyway, the idea with a good prospect, looking forward for fixes for dat big amount of bugs)
I begin testing how 0.41 works and and try this scene with slightly more geometry and features. will keep you in touch guys.
And the pix!
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The progress of working in CentiLeo ^_^
Testing. Sharing. Feedbacking.
Administrator Posts:
Hi Bakha, thanks for testing! Nice WIP
Still noisy, how long is was it rendered and on which GPU? What is on the street? Geometry or envmap? I think 100 lights may converge not very fast but we will work in this area. How is it easy to use our material cntlStdMat? Have you understood it by yourself or have you read the documentation which we provided with 0.41? Noticed that you spots look black for direct visibility. It's our bug. Already fixed, will upload it soon. Can you also post a topic on the Wishlist forum with all the things we need.
CentiLeo Chat:
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Sami Timkala
Guest Posts:
Hi Bakha, progressing well! Wait your new works.
On the 3rd image there is broken highlight. Is it our forum bad conversion, jpeg too high gamma usage? |
User Posts:
Hi, guys!
Nearest pavement and street lamps are geometry and the distant urban view is envmap (not in a so high res btw ^_^).
Working with new 0.41 vesrion now. Some bugs appear to be fixed! Good! Upload some pix later, then.
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User Posts:
There is no problem loading and applying large textures. 4K, 9K - it all ok! But need to clean disk from caches.
Noticed some additional blur visible for lowres texture seen through perfect window - must fix it. |
User Posts:
Seems that with firefly_killer = 0.5 or 1.0 the noise goes away faster in this scene and Ms/sec is higher. It seems to be coool!
Why different render_iter_power changes Ms/sec too much? |
Sami Timkala
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User Posts:
Hello!!! Played with 0.42 is a lot more stable, never crashed excpet when I changed the GPU to another one while IPR was running.
Couple of new renders. Here a lot more centileo shaders utilized in the scene, they are very useful, triplanar projection, two reflection layers. And I really like surface mask shader on multi material. But I need dirt When will you do it? Next time will dig deeper into SSS and also would like to apply more displacement. This image is 2 hours render in 1920x1080 on single 970. There are 100+ light sources here and white balance 10000 and I think it's very fast for unbiased engine with this amount of lights. UPD: Uploaded some new shots!
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