Node editor is a great thing! Just need to work in CentiLeo node space. They are the same as our usual textures but have this nice view of all texture connections in front of modeler eyes to see the large picture of what is going on there. It just gives the better visual representation and makes complex shader/texture relations easier. For example you can drag and drop the image from OS explorer to the node editor window and the corresponding CentiLeo Bitmap node will appear.
Btw I have fixed that issue with Textures Fading Away