C4d Baked displacement maps
Administrator Posts:
Displacement maps should be baked to high precision format 16-bit or 32-bit, these can be png or tiff for example. If you choose jpg/bmp you will see this
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Does anyone have good material for water? (hot4d)
Administrator Posts:
Nice attempts btw
![]() Actually you may build the bump map based on Layer shader node with several layers of differernt Noises each of them with different granularity for zoom in / out Also displacement map can be usefull here as well |
Does anyone have good material for water? (hot4d)
Administrator Posts:
This disctance scale doesn't scan the actual geometry extents. This distance setting just controls how the light attenuates while travelling the distance inside the water medium.
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Does anyone have good material for water? (hot4d)
Administrator Posts:
Just start with Absorption changes to some darker blue with radius changes and leave Transmission basic color as white
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C4d Baked displacement maps
Administrator Posts:
Hi mr20399! Welcome here! Can you send me this object and a texture to
On the screenshot I see that low-bit precision texture version is used as displacement. Is this png or some other image with nice precision? It looks like bmp/jpg. In fact we have fixed this issue in the past, but I see it on your example. |
Does anyone have good material for water? (hot4d)
Administrator Posts:
Hi ssjenforcer,
Why do you use subsurface for water? It's more needed for organic surfaces like skin, wax, cheese or fruits/vegetables. The radiuses of SSS layers tell how deep the light can enter under the surface with certain color and weight. The colors and weights of layers are renormalized if you use large values of weights (in case their sum exceed 1). But returning to water you should use reflection + refraction with the same IOR, e.g. IOR = 1.4. Also for sea water you can use Absorption layer of material where you can make some dark blue color of absorption and a radius that tells at what distance the light will turn to absorption color. Just make experiments. Also it can be possible to combine with translucent + absorption layer potentially using mix material with another material that holds this just to make the peaks of waves with some white effect for foam. |
I want to do more quick rendering
Administrator Posts:
Thanks for scene! Downloading it now. I will get back once I test it
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I want to do more quick rendering
Administrator Posts:
I want to help to fix the issue. Pls, can you send me a scene to
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I want to do more quick rendering
Administrator Posts:
Hi Sang! Welcome here!! Is this the latest CentiLeo version? The latest package doesn't have the documentation you post here in a screenshot.
Also what is you GPU and what are your PC specs? Can you send me this scene to |
CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
Administrator Posts:
You can use any kind of Cinema 4D object of any complexity and apply emission material to it using any number of textures. There is "Importance sampling" option there and it's better to enable it when the lighting effect is global for the scene, i.e. it illuminates quite a lot. Or disable this option when the illumination is local and not influencing other objects too much.
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
Administrator Posts:
Yes, it's true finding. Actually this is very easy to do, but I was lazy in this part of work
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Centileo doesn't show up properly C4D R23
Administrator Posts:
![]() ![]() These small numbers of build version are hardly noticeable but can create the issues. Although I am quite surprised you have so low version. In fact R23.110 is one of the early official releases. You probably use some early build from Maxon beta program. |
Centileo doesn't show up properly C4D R23
Administrator Posts:
Ok, please, can you post your GPU and PC specs pls? And R23 build version?
After extraction problem is excluded now the reason it doesn't show up can be either wrong plugin folder or R23 build version lower than R23.110 |
Centileo doesn't show up properly C4D R23
Administrator Posts:
The normal files structure is like here:
What was your archive extract program? |
Centileo doesn't show up properly C4D R23
Administrator Posts:
Ashrindy, pretty strange... Ok, can you screenshot the folder you have copied CentiLeo plugin to?
One thing I have in mind is that it could probably be extracted from the archive in a wrong way and violating the structure of plugin components. Have you used WinRAR to extract the downloaded archive or something else? |
Centileo doesn't show up properly C4D R23
Administrator Posts:
Hi Ashrindy, please make sure to follow instructions on
Especially:
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How to create node to pick vertexmap, X
Administrator Posts:
RS references the vertex map tags from the nodes using the name strings. While we use tag ID in the same way as native C4D nodes that are used for Physical/Standard render
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Fire fly render
Administrator Posts:
Yes, the enabled improtance sampling will certainly increase the render time but in many cases, especially when the light source shape is very complex geometry and it is has global lighting influence on the scene then it would generate much less noise but with more costly render iterations.
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Fire fly render
Administrator Posts:
Hi thrimanakatha,
Nice cup, thanks for sharing! At first reading just a topic title I was thinking you wanted to report about the fireflies as part of render noise. But that's artistic thing. Btw, have you done your light sources as mesh lights with emissive material or just with omni lights and spherical shape? In case of real geometry + emissive material you may test on/off for importance sampling to get better speed. I think in this case it would be faster with importance sampling = off. |
How to create node to pick vertexmap, X
Administrator Posts:
You should create and paint a vertex map tag in C4D for your object, then create a vertex map node in node material editor and assign it to any shader property you want.
This was discussed here |