Strange behavior of Centileo's Light and Sky with HDRI
Administrator Posts:
Thanks for report and a scene, I will look there asap
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plan to support Chaos Scatter?, plan to support Chaos Scatter?
Administrator Posts:
The last Forester update is September 2023
But it's probably update for the new Cinema. As for Chaos Scatter we should access their SDK and contact Chaos, and see whether they have intention to share. However, we also plan to have some own similar Scatter in the future, and some other procedural objects and libraries.
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When will material conversion be supported?
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Thank you for wishes! Happy holidays to you too!
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Centileo crash with strange pattern over image
Administrator Posts:
Btw the issue in the topic start was fixed. But the one with .EXR reader in 2023/2024 Cinema is not because it's Maxon bug
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When will material conversion be supported?
Administrator Posts:
Hi! I have postponed the material converter during 0.68 due to some complex things. But I will add a material converter for several engines at 0.70 release
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Centileo crash with strange pattern over image
Administrator Posts:
Hi and very big thanks for report and a scene file! Is you HDRI texture a HDR or EXR file? Cinema 2023 or 2024?
I have found Cinema 23 and 24 crashes itself when we add a bitmap with EXR. It's not the case with older Cinema. And it's a bug in Cinema code as I currently figured out. But will also look into your scene, thanks for this!
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Bug with Camera and Picture Viewer, Fun bug when no Camera is selected as POV
Administrator Posts:
Thank you for bugrep, I have fixed this already and the bugfix will be released together with the upcomng release, still need to wait some time
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Centileo crash with strange pattern over image
Administrator Posts:
Hi Junky! And welcome here! Thanks for bugrep! I have fixed this bug already just few days ago. And I will upload the update once I finish preparing 0.68 release with new features. It's expected within 2 weeks.
For now you may even turn Denoiser value to zero and the glitch will dissappear. In my case it was enough to restart Cinema to get back for correct behavior. And also don't open-close the Interactive Preview window, just keep it always opened. I will upload the fix together with other new features very soon. Best regards, Kirill
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random generator needs a "evolution" or "offset" option
Administrator Posts:
I see, you wanted to distinguish the individual elements of the Voronoi Fracture. At the moment the Random node assigns just random numbers per object or per mesh element (disconnected from other mesh elements), these random numbers don't follow any rules, but are separately generated randoms. Only the attribute nodes like MoGraph Node or Vertex Map/Color nodes can help here
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Round Corners
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They will be available since 0.69. It's quite soon, however I also want to compress the texture caches for this.
0.68 with native hair and splines is approaching btw
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random generator needs a "evolution" or "offset" option
Administrator Posts:
Hi Walter, what if you map the Noise Node with Voronoi settings to the Alpha channel of Material?
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Proxy Creation
Administrator Posts:
Then I need a scene with ForestPack to try to investigate your error. A lot of things were fixed, but probably something was missing.
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Proxy Creation
Administrator Posts:
Forest Pack is supported btw from 0.67 so do the RailClone.
As for TyFlow then the TriMesh is the must have option as far as I remember but I need to see. Can you please send me a minimum setup from a problematic scene?
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Proxy Creation
Administrator Posts:
CentiLeo proxy is probably broken and needs some fix, but I think that Corona or Fstorm proxy does work as needed inside CentiLeo
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How to render volume clouds?
Administrator Posts:
However, VDB will appear after the first commercial release
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Centileo Lights, Exclude/Include function
Administrator Posts:
Hi Cosi and welcome here! Sure this would be a useful feature, I will do it later after 0.70 release. It's very important!
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How to adjust the upper and lower gradient ramp nodes correctly, and can adjust the gradient ramp scale?, How to adjust the upper and lower gradient ramp nodes correctly, and can adjust the gradient ramp scale?
Administrator Posts:
Hi Hao! It's pretty simple to do if we exploit the procedural UVW mapping, see example and scene here
Basically, you can create the Flat projection in Maerial tag (formelly it was called Texture Tag). You may adjust the UVW gizmo in texture cinema 4d layout. In our case I have stretched the gizmo of material tag by 200cm to align with cylinder borders. Then we make a UVW Projection node, it can take this assignment projection in default mode (called texture tag). Otherwise you can rebuild other individual projecton within the node using XYZ, cubic or flat, etc. Using the Shuffle node we move the G channel of UVWProjection to the R position because Gradient Ramp.InputMap understands only R channel. Then we make the gradient color layout based on the input texture values. The scene example is attached Join telegram chat
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Resource Collector
Administrator Posts:
Thanks! As for resource collector I will see how it can be done more convenient
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Forest Pack Support
Administrator Posts:
I will check it for the new upcoming release, hope it will be ok
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Sun/Sky Compatibility
Administrator Posts:
Thank you for feedback and pinging these or that features
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