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About Displacement node
 
Administrator  Posts: 953
Oct 28, 2024 11:06
Hi Eric and welcome here!
The displacement node is in the list of all nodes under the category Material Generator:


Also don't forget to setup CentiLeo Object Tag with enabled Displacement mapping option for your object:
https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=61&LESSON_PATH=17.61
CentiLeo Chat: https://t.me/centileochat
Houdini
 
Administrator  Posts: 953
Oct 26, 2024 21:46
Hi Giorgio, welcome here and thank you! Sure there are huge plans to make a version for Houdini. This will be the right host app for CentiLeo!
CentiLeo Chat: https://t.me/centileochat
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
Administrator  Posts: 953
Oct 13, 2024 17:42
It was very interesting to investigate for the issue in the engine.

And I also hope the old good competition between Juve and Inter will rise again! Competition is always more interesting than one beating another one with a huge advantage.
CentiLeo Chat: https://t.me/centileochat
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
Administrator  Posts: 953
Oct 13, 2024 11:23
jiv21, hi! I have fixed the slowdown, now the new version is even slightly faster on your scene.

The issue was in the fact that you configured the stadium scenes with many collections of Mograph multi-instances. In 0.68 they were built as a single union collection. In earlier 0.69 they were built separately because of new shader flexibility. Now the flexibility and performance considerations are combined efficiently.
Thanks to your bugreport the renderer has become even better! Thank you very much!

Btw, this is Juventus stadium. But I want to say Forza Inter! 8) I am fan of Inter for 26 years already.
CentiLeo Chat: https://t.me/centileochat
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
Administrator  Posts: 953
Oct 9, 2024 18:45
jiv21, thanks for scene! I see that in this scene the new version is slower than in older version. Already investigating for the reasons! Bug testing is very important!
I guarantee you that scene will not be shared for public.
CentiLeo Chat: https://t.me/centileochat
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
Administrator  Posts: 953
Oct 8, 2024 16:21
I have all Cinema versions including those you have mention.
The good email is info@centileo.com I will benchmark it. It's good the difference is 2x in this case
CentiLeo Chat: https://t.me/centileochat
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
Administrator  Posts: 953
Oct 7, 2024 18:47
Quote
jiv21 wrote:
I usually use normal maps. I do not usually use relief maps and on rare occasions displacement maps.

As soon as I have some time available I will send you a scene.
Hi Jiv21, I have tested the scene with heavy use of normal maps and get the adequate slowdown of 5% compared to 0.68 because of more correct precise computation of bump map and normal map. So now we need to explore the scene itself that reports this. There are some extra candidate idea but need to check it using your resource.
CentiLeo Chat: https://t.me/centileochat
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
Administrator  Posts: 953
Oct 6, 2024 15:40
Ok, for the moment the first candidate on this problem is normal map which has become more expensive. Will test it once get a resource from you. Thank you for reporting an issue!
CentiLeo Chat: https://t.me/centileochat
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
Administrator  Posts: 953
Oct 6, 2024 15:08
jiv21, btw, do you use Bump maps or Normals maps connected to CentiLeo material? And what type exactly?
This can be the reason because I have fixed the issue of using the bump map with gradient node. And this makes the bump map more expensive and also do the same for normal maps whic could be avoided if we split them to different ports.

But anyway working with a scene itself helps better because we may open internal performance counters for every little aspect of the system and compare with the previous version.
CentiLeo Chat: https://t.me/centileochat
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
Administrator  Posts: 953
Oct 6, 2024 13:57
Thank you! Btw before I upload the fix with artifact to fix it at the moment: either switch off the bloom or make resolution a multiple of 128.
Your scenes are similar - they are stadiums. Nothing was changed internally with geometry handling. But probably something is wrong on my side with multi-thread waiting that was minimized (that's internal thing not for user thinking).

Currently I have run several 5K-10K renders on 0.68 and 0.69 with one or two RTX3080. And the older 0.68 is not always faster. But thats the render of the car interior and spherical camera. The usual difference is 2%.
Will continue some other benches.

Also what's your render Iteration Size and number of render Iterations?
CentiLeo Chat: https://t.me/centileochat
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
Administrator  Posts: 953
Oct 6, 2024 12:22
I have fixed the bug with right side artefact on highres image (over 4096) just 10 minutes ago and now compiling an update with the fix.

As for the speed loss then nothing special was done that could influence the speed. Just more shaders were added that don't influence on performance in my tests.
The issue can be some tricky small thing that was done in some internal configurations that resulted in some issues for your particular scene.
Just anything could make influence.

Can you please collect some minimal scene maybe without your production staff that reproduces the issue? In that case I can investigate and fix very quickly. I can sign the NDA and guarantee no any leaks.
CentiLeo Chat: https://t.me/centileochat
Loss of performance., Performance loss of about 30% in the version up to 0.680
 
Administrator  Posts: 953
Oct 6, 2024 09:08
Hi Jiv21! Did you lost performance in 0.69 compared to 0.68? Can you compare them side by side? Have you tested the very-very last version of 0.69 that was updated a week ago?
What kind of scenes did you test? Maybe some very
In my comparisons 0.69 and 0.68 are almost equal, with just small difference.
CentiLeo Chat: https://t.me/centileochat
Cool renderer, A brief trial of the renderer
 
Administrator  Posts: 953
Sep 18, 2024 08:39
Quote
zhajiangmian wrote:
Great, this renderer is so powerful and has high controllability
Thank you! Working to do a lot more!
CentiLeo Chat: https://t.me/centileochat
Cool renderer, A brief trial of the renderer
 
Administrator  Posts: 953
Sep 14, 2024 05:46
Quote
zhajiangmian wrote:
Sorry, it's my first post, I uploaded the screenshot again
You see reflected color from the other object because you have checked On the flag "Reflections & Refractions" in Mask Aov settings.
In material settings you have tinted the color of the material that is hit.
All is correct here. Just switch off "Reflections & Refractions".
CentiLeo Chat: https://t.me/centileochat
Cool renderer, A brief trial of the renderer
 
Administrator  Posts: 953
Sep 13, 2024 22:27
Quote
zhajiangmian wrote:
Some problems found are that the mask channel and color will affect the black part of the mask. In theory, it should be just pure color and will not affect each other.[img]file:///C:/Users/Administrator/Desktop/mask2.jpg[/img]
Thank you and welcome here!
Your image hasn't attached correctly, please, can you drag and drop it clicking Upload files or moving your image to the area with "Upload files" in Reply form


Do you talk about Alpha in CentiLeo bitmap node or the Alpha in the render image?
The Alpha Image is accessed if you connect the Alpha channel output port of the CentiLeo Bitmap node.
CentiLeo Chat: https://t.me/centileochat
A few newbie questions
 
Administrator  Posts: 953
Sep 6, 2024 03:50
Each new version takes few months, 3-4 months. We need to make 0.70 release which will be free and will have material converters, bitmap handling improvements and other few features.
CentiLeo Chat: https://t.me/centileochat
A few newbie questions
 
Administrator  Posts: 953
Sep 5, 2024 11:10
Hi and welcome here!
It's GPU only, Nvidia! At first you may explore the manual with short description on the shader nodes and features here https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=60&LESSON_PATH=17.69.60
You may also find and test material setup from shaderball https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=99&LESSON_PATH=17.99

You can use CentiLeo for motion design and also for architecture visualization because it's very-very fast and supports all the particles in C4D.
The serious drawback is that in C4D we don't yet have any material converter from other engines. However, our material and shader system looks similar to Redshift.
But we will make converters in the next free version 0.70.

Also keep in mind that CentiLeo generates texture cache files together with bitmaps in their original folders. It's done for good reasons btw! You may read about it here https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=57&LESSON_PATH=17.57
Although next version we will also make a more standard way that keeps the bitmaps only in RAM and regenerates them for every launch.
CentiLeo Chat: https://t.me/centileochat
I am curious to know that you are the only one to re-develop this renderer?Kirgman
 
Administrator  Posts: 953
Aug 2, 2024 09:16
Hi! Why do you say RE-develop? And why are curious? Download and be happy :D
CentiLeo Chat: https://t.me/centileochat
Toggle cast shadow, recive shadow , visiblility
 
Administrator  Posts: 953
Jul 30, 2024 16:05
Quote
rei wrote:
Great, I can't wait to try the next version 0.7 . When will it be released?
Let's hope for October!
CentiLeo Chat: https://t.me/centileochat
The problem of curvature map
 
Administrator  Posts: 953
Jul 28, 2024 13:14
Please, can you share this file with me so I will try to play with settings? Probably we need to crank Softness/Sensitivity/Power to max values and also increase the the Distance Scale a lot. And then we probably have more control using the Gradient.
CentiLeo Chat: https://t.me/centileochat
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