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ddff wrote:
下一个新版本什么时候出来 |
If that's possible I would recommend to use auto-translation of Chinese->English before posting messages so they could be found easier with the search.
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If that's possible I would recommend to use auto-translation of Chinese->English before posting messages so they could be found easier with the search.
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Hi exel and thanks for good words and asking questions. The video bitmaps are not yet supported, but we will do it, it's not so complex, but we need to compress them somehow for texture caches that are very usefull too.
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I think we need to write an installer to prevent from thinks like that. And this will help to reduce the download size of the product
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Oh that's good and thanks for finding! What was the version btw?
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Hi exel and welcome here!
What's your Cinema version and Cinema build number? What's the hardware? What objects are there in the scene? Help me find the bug please, as it doesn't happen on my setup. Maybe can you share it with me to
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Hi, so you are making some material with Transmission/Refraction and setup Absorption and Distance. I think it doesn't work when the camera is inside this volume, you are right! This should be fixed
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Hi and welcome here! Can you always reproduce this bug? What are your PC specs? What objects are there in the scene? Can you share a scene for tests with me? Either PM or to
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Hi there, this kind of artefact is well known as "shadow terminator". You can see it because there are very few polygons on the sphere. You can remove it with one of the 2 ways:
1) Increase the number of sphere polygons. 2) Increase the the "light shift" value in CentiLeo Material. This parameter is placed either in the Bump or Diffuse block of parameters.
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1) At first select CentiLeo node space or select CentiLeo in render settings 2) Create New Node Material using Ctrl+Alt+N or menu in material editor 3) Or Create New Node Material using top level C4D menu -> CentiLeo -> Material
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Hello Any and welcome here! I hope to release the new version approximatelly in a month. There will be a lot of bugfixes, bloom, LUTs and AOV masks.
Please use at least auto-translated English input here ![]()
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Normally it should render fast, but still some small tricky bugs may have some influence. I hope to fix it asap.
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Hi Diego and welcome here! May I have a look into the scene? The settings could be different
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Thanks for sharing! Btw you may add subtle color variation to the grass for more realism using Random + Gradient Ramp nodes
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Thank you, I am ok, that was a small issue
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Hi there! I still haven't looked because I was busy with the other bugfixes and currently I am in the hospital for a short time. I will get back to the issue next week
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Hi rush.a and welcome to CentiLeo! Thanks for good words! I think the reason of difference is that in case of CentiLeo there is only Emission property, while in case of Octane there is Emission + Diffuse mix. Probably Octane Emission is implemented with some slight amount of diffuse property. Please try to combine Emission with Diffuse material using MixMaterial and see what happens.
Best regards, Kirill
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Thanks for sending me a scene. I will look there trying to fix the issue and get back to you.
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Can you please share this scene with me? E.g. you can send a link to
Fortunatelly I have 1070GTX to test with. This GPU isn't small, it has very nice amount of memory and in our design CentiLeo shouldn't crash because of low VRAM. But we could get some logical programming bug that's doing a problem.
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Thanks for wishes, Raphael!
Sure finding good or bad things from your detailed point of view would be very helpful. In the near future I plan to implement more features to make the engine more user friendly and will slightly postpone some hard-core render optimizations that I love very much ![]() The forum may accept drag&drop images right into the "Reply form" when you drag and move the images on top of it. Up to 10Mb or so per image. Once the images are loaded you may select a place in your message by mouse left button click and later click on one of uploaded image to place it to the selected point, e.g. within a table cell. However we will probably need to upgrade the website engine because this one is quite old already. Best regards, Kirill
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