Quote |
---|
BruceML wrote:
Would be great to see turbulence option in the gradient like default c4d gradient |
1) You may connect the Pattern node to the Gradient.InputMap. In the Pattern node you select the Linear U or V pattern.
2) Then you connect the UVWTransform or UVWProjection to the Pattern.InputUVW.
3) And then you may connect Noise (Turbulence) to UVWTransform.Offset.
And there are also many other connectable ports in the UVW nodes that can be applied to the Pattern or something else.
Also pay attention to the horizontal lines on the nodes, they can be used to optimize the representation of the node in the editor. Also it's possible to create own custom nodes using the groups which have input and output ports that you determine with some custom functionality inside.