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Cool renderer, A brief trial of the renderer
 
Administrator  Posts: 953
Sep 13, 2024 22:27
Quote
zhajiangmian wrote:
Some problems found are that the mask channel and color will affect the black part of the mask. In theory, it should be just pure color and will not affect each other.[img]file:///C:/Users/Administrator/Desktop/mask2.jpg[/img]
Thank you and welcome here!
Your image hasn't attached correctly, please, can you drag and drop it clicking Upload files or moving your image to the area with "Upload files" in Reply form


Do you talk about Alpha in CentiLeo bitmap node or the Alpha in the render image?
The Alpha Image is accessed if you connect the Alpha channel output port of the CentiLeo Bitmap node.
CentiLeo Chat: https://t.me/centileochat
A few newbie questions
 
Administrator  Posts: 953
Sep 6, 2024 03:50
Each new version takes few months, 3-4 months. We need to make 0.70 release which will be free and will have material converters, bitmap handling improvements and other few features.
CentiLeo Chat: https://t.me/centileochat
A few newbie questions
 
Administrator  Posts: 953
Sep 5, 2024 11:10
Hi and welcome here!
It's GPU only, Nvidia! At first you may explore the manual with short description on the shader nodes and features here https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=60&LESSON_PATH=17.69.60
You may also find and test material setup from shaderball https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=99&LESSON_PATH=17.99

You can use CentiLeo for motion design and also for architecture visualization because it's very-very fast and supports all the particles in C4D.
The serious drawback is that in C4D we don't yet have any material converter from other engines. However, our material and shader system looks similar to Redshift.
But we will make converters in the next free version 0.70.

Also keep in mind that CentiLeo generates texture cache files together with bitmaps in their original folders. It's done for good reasons btw! You may read about it here https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=57&LESSON_PATH=17.57
Although next version we will also make a more standard way that keeps the bitmaps only in RAM and regenerates them for every launch.
CentiLeo Chat: https://t.me/centileochat
I am curious to know that you are the only one to re-develop this renderer?Kirgman
 
Administrator  Posts: 953
Aug 2, 2024 09:16
Hi! Why do you say RE-develop? And why are curious? Download and be happy :D
CentiLeo Chat: https://t.me/centileochat
Toggle cast shadow, recive shadow , visiblility
 
Administrator  Posts: 953
Jul 30, 2024 16:05
Quote
rei wrote:
Great, I can't wait to try the next version 0.7 . When will it be released?
Let's hope for October!
CentiLeo Chat: https://t.me/centileochat
The problem of curvature map
 
Administrator  Posts: 953
Jul 28, 2024 13:14
Please, can you share this file with me so I will try to play with settings? Probably we need to crank Softness/Sensitivity/Power to max values and also increase the the Distance Scale a lot. And then we probably have more control using the Gradient.
CentiLeo Chat: https://t.me/centileochat
Toggle cast shadow, recive shadow , visiblility
 
Administrator  Posts: 953
Jul 28, 2024 13:12
Thank you Rei and welcome here!

The shadow cast/receive options will be available in commercial release. I still need to do 0.70 before that.

As for matte it's available as "Shadow catcher" toggle in Diffuse rollout of material. You can see the idea how to setup it here
https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=64&LESSON_PATH=17.64
In 3ds Max it's quite the same, but the manual for Max should be created certainly.

As for Visibility options for object I will add this in the upcoming 0.69 release. And also will add RaySwitch material and map
CentiLeo Chat: https://t.me/centileochat
The problem of curvature map
 
Administrator  Posts: 953
Jul 27, 2024 08:27
Hi, yet!
The Curvature node depends on ray tracing sampling around the hit point. The parameter Softness has influence on whether you can modify the output of the Curvature using the Color Correction or Gradient. Please see example here
https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=105&LESSON_PATH=17.69.105
CentiLeo Chat: https://t.me/centileochat
Material Preview in Content Browser/Asset Browser, Material Preview
 
Administrator  Posts: 953
May 18, 2024 22:45
Heh, it looks like the preview of material in material browser itself doesn't work. But material from the assets do work when they are assigned to the objects and their previews in object editor also work.
Need to fix that previews to avoid this confusion.
CentiLeo Chat: https://t.me/centileochat
Dirt Map, Dirt Node in Node editor
 
Administrator  Posts: 953
May 18, 2024 21:12
Quote
BruceML wrote:
Would be great to see turbulence option in the gradient like default c4d gradient
This is available now:
1) You may connect the Pattern node to the Gradient.InputMap. In the Pattern node you select the Linear U or V pattern.
2) Then you connect the UVWTransform or UVWProjection to the Pattern.InputUVW.
3) And then you may connect Noise (Turbulence) to UVWTransform.Offset.
And there are also many other connectable ports in the UVW nodes that can be applied to the Pattern or something else.

Also pay attention to the horizontal lines on the nodes, they can be used to optimize the representation of the node in the editor. Also it's possible to create own custom nodes using the groups which have input and output ports that you determine with some custom functionality inside.
CentiLeo Chat: https://t.me/centileochat
Material Preview in Content Browser/Asset Browser, Material Preview
 
Administrator  Posts: 953
May 17, 2024 12:53
Just make this small non-default change: https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=57&LESSON_PATH=17.57

This happens because by default we generate the cache .cntx files with bitmaps. And asset bitmaps from library are virtual and have specific address. So we need to redirect our cache files to the known folder to make this working.
This was done to optimize second launches of the project without bitmap read and parsing. Later we will make the options to store this just in RAM (and reload every time) and will compress the caches.
CentiLeo Chat: https://t.me/centileochat
Dirt Map, Dirt Node in Node editor
 
Administrator  Posts: 953
May 17, 2024 12:51
CentiLeo Chat: https://t.me/centileochat
Node Shader visibility in viewport, Textures in viewport
 
Administrator  Posts: 953
May 15, 2024 20:15
Quote
BruceML wrote:
Is it possible to view textures in viewport when using node material. At the moment they are all default white
The viewport materials are not with textures by default just for Vram and computation optimization purpose.
But you can enable viewport textures with 2 methods:
1) Connect any texture of the node editor to the Output Viewport Color port. And it will work constantly on viewport until you mute it. But this connected node will be for Viewport, not for Interactive preview render.
2) You can switch Solo Mode on any node in node editor (including materials or unconnected nodes) and show the texture both on Viewport and Interactive Preview render.
CentiLeo Chat: https://t.me/centileochat
Dirt Map, Dirt Node in Node editor
 
Administrator  Posts: 953
May 15, 2024 20:10
Quote
BruceML wrote:
Okay, will stay in nodes. prefer it.
If i need to send an image for reference in future, how do i do it here on the forum. The image button opens a dialog box for "image source", I tried pointing to the image on my drive and did not work.
You just drag & drop the image from computer to the field under this topic Reply form. There is the link Upload files and just drag & drop the image over this area. Here is an example upload
CentiLeo Chat: https://t.me/centileochat
Dirt Map, Dirt Node in Node editor
 
Administrator  Posts: 953
May 15, 2024 08:28
Quote
BruceML wrote:
Hi Kirgman
Thanks for the welcome. Okay cool.
Can you help with colour space issue with normal mayerial and node material. Same project, colour swatches in different colour spaces. You will see the hex is the same #E68B2A
Just don't use old materials. Switch to node materials, they are fully up to date and a way to go. The old materials will be likely removed to avoid confusion. But to make the life as "drag & drop" we will also make the presets for materials to select and tune the most common node materials in an immediate click.

The color space is srgb. The difference you have seen is that Maxon did different solutions before and now for color selection.
CentiLeo Chat: https://t.me/centileochat
Dirt Map, Dirt Node in Node editor
 
Administrator  Posts: 953
May 15, 2024 06:45
Quote
BruceML wrote:
Hi, When will we see a dirt node in the node editor? Like in the centileo material
Hi Bruce and welcome! Now this is called Curvature node in the node editor
CentiLeo Chat: https://t.me/centileochat
Help, Cinema 4D Crashing after click on "ADD" button on nodes., Help, Cinema 4D Crashing after click on "ADD" button on nodes.
 
Administrator  Posts: 953
May 10, 2024 14:19
I have found the internal message from Maxon to developers, so indeed there was an issue with the Nodes for 3rd party plugins on that intermediate builds. That was fixed in 2024.4 or maybe in even in 2024.3.2. That was just month ago

As far as I see 2024.4 doesn't add problems and it works just fine with the plugins compiled for the earliest version of the season 2024.0 as in our case. It also has the new nice particles system.
CentiLeo Chat: https://t.me/centileochat
Help, Cinema 4D Crashing after click on "ADD" button on nodes., Help, Cinema 4D Crashing after click on "ADD" button on nodes.
 
Administrator  Posts: 953
May 10, 2024 13:22
Hi garrido! Is CentiLeo working? I mean what if you open Interactive preview render, does it launch? If no what's your GPU?

If the problem is only with adding the nodes only please make sure that you have correctly copied CentiLeo plugin to the folder:
Quote
  • Extract downloaded archive
  • To install CentiLeo for Cinema 2024 you should copy CentiLeo2024 folder from downloaded archive to the plugins folder of Cinema 4D, e.g. to “C:/Program Files/Maxon Cinema 4D 2024/plugins/”
The best working extraction program that preserves the folder structure is WinRAR.

How your plugins/CentiLeo2024 folder looks like?
The nodes are described in plugins/CentiLeo2024/res/nodes/ subfolder, there should be 3 .json files there.
Please, let me know how it goes.

ALSO Your current Cinema build version is not the newest, I heard there was some binary incompatibility introduced by Maxon in 2024.2 or 2024.3. As far as I remember this was fixed in Cinema 2024.4. Also 2024.0 works fine. So please upgrade and test 2024.4 and tell me if that works
CentiLeo Chat: https://t.me/centileochat
Video in Bitmap texture
 
Administrator  Posts: 953
Mar 20, 2024 17:27
Hi Joao, and welcome here! Video bitmap is not yet supported, but will be fixed in the near future
CentiLeo Chat: https://t.me/centileochat
support for Laubwerk Plants?
 
Administrator  Posts: 953
Feb 20, 2024 06:19
Thanks for reminder about Laubwerk Plants! I will look at this after the next upcoming release
CentiLeo Chat: https://t.me/centileochat
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