For old style menu based materials I have made a workaround where the other scene materials can be referenced as links in the multi-material.
But in node space materials we have to copy-paste your created materials into another "collection" material node space where you will mix them using multi-material.
I hope that Maxon guys will integrate the "linking" field for nodes so we will be able to reference something from outside of this node.
But despite of this drawback in C4D there is also an interesting feature in Cinema 4D nodes. You can create your own assets using your settings that you create for glass, ice or leather or anything else and save as assets. These assets once saved will be available for the next launches of your Cinema 4D.
Also you can create complex node networks and unite them using the group node and for this group node you can build own input/output ports that will be shorter than for example the whole centileo std material 40 ports. And then reuse these saved groups for other projects and inside multi-materials.
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thrimanakatha wrote:
Also the bitmap node can't reuse the imported textures. Converting a scene with different textures is time consuming. |