How to make emissive object invisible to camera completely?
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Honestly I have never tested pyro, still will be busy to add other important changes to CentiLeo core, both more optimizations and other features
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How to make emissive object invisible to camera completely?
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Yes, the scratches can be used as mask, they output only greyscale scratches on top of white background. But these grey values are very dim, and you may not really see the effect in a combination with mix material. So, probably a color correct node can help increasing the contrast of scratches but I feel I can improve the scratches node to produce more contrast values and output grey gradient scratches (as is now), colored scratches and pure black/white mask. For example this is working for the flakes node and it's working perfectly as a mask of multi material, and very usefull to produce the car paint flakes.
Btw, download the 0.65 release, it's done, and it's much faster, and the most previously discussed bugs have also fixed ![]()
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Any way to make God Rays with spotlight?, Any other useful things we can do with lights?
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Ha-ha! Interesting finding, thanks for sharing the idea! I undestand how it works with some very slight emission power on the cone
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How to make emissive object invisible to camera completely?
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Oh yes, this is currently not working for regular objects with emission material. This hidding from camera works only for regular light sources (Area, Omni, Spot). Btw, if you create the omni light source and increase the radius using CentiLeo tag then it will be a sphere and you can hide it with the same property control in the tag.
I should fix it for emission material for sure, that's also needed for some archviz lighting setups.
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Any way to make God Rays with spotlight?, Any other useful things we can do with lights?
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How does it look visually? Actually this feature is not supported natively, so we have to integrate a whole volumetric support
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Trembling shadows
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![]() Actually please can you re-register because it seems you forum account was corrupted because of wrong anti-spam script.
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Fire fly render
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Have you seen Emissive material node? It can be combined with any other reflective node using mixing material nodes. You may also tune the emissive color for various layers such as reflective, diffuse, direct or indirect lighting. After that I will translate CentiLeo interface for C4D to Chinese, hope you will check it ![]()
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How to use and how to set a project from scratch
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I think the light flicker issue was fixed in the new version that is not yet released. I hope so
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The problem of Sinicization, The problem of Sinicization
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Hi coooooolin! Welcome to CentiLeo! Thanks for suggestion!
I think we can do this, this is possible and I will help. Actually there was a discussion some time ago how to make translation for node editor in the topic with China users Please look there! If that doesn't work I will create the template files and will start entering valid Chinese translations instead of English and you will check them :
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New release
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Thank you Rodrigo, and welcome to CentiLeo! At the moment the new release is under testing and bugfixing, it's on the edge. Will release it very soon! It will get very good speedup, especially on new cards
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How to use Subsurface Scattering properly?
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Hi ssjenforcer,
You have found perfectly right that mixing separate pure red, green and blue channels result in a white color because these 3 subsurface channels are combined using weighted sum. You can make your weights arbitrary, but they will rescale accordingly. There are three of these layers just for flexibility, so that you could make one layer thin and and another layer thick changing the radius value accordingly. For example for skin surfaces it's nice to make one red layer with larger radius to get this subtle red lighting effect when the light is behind the skin object. Actually this SSS is like an extented Diffuse. For example you can make SSS with red/green/blue or white/white/white colors and zero radiuses and compare it with white Diffuse. They will be the same. Later you can change the colors/radiuses and weights and make a different look. Usually SSS is combined with reflection layers to make a tint layer. But combining with Transmission or Translucent is also possible. In the future I will make a so called random walk SSS solver to get more precise SSS for small thin object parts with large SSS radius.
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Chrome material, how?
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My first impressions, First test with CentiLeo for Cinema4D R24
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Oh, but it's a simple scene
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help i dont understand anything D:
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Hi Transfangames,
It's pretty easy and is the same process to how it's done using native Cinema 4D materials. But instead you use CentiLeo materials. In case you use old menu based CentiLeo material interface: You simply create CentiLeo material, then you go to Diffuse slot and to the Color slot and click the black&white checker button and select "Create new Bitmap" among other shaders. For Bitmap you choose the image from your files. In case you use node based material interface you have to select CentiLeo as a renderer in Cinema render settings or choose CentiLeo node space. Next you create Node material (CentiLeo material will be created). Then you open node editor for this material. Using the menu for textures you can create the CentiLeo Bitmap node, choose the file for this node, and then connect the output of this node to the Material Diffuse Color slot. Alternativelly you can drag&drop your image to the node editor and CentiLeo Bitmap will be auto created, then just connect it.
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My first impressions, First test with CentiLeo for Cinema4D R24
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Hi Raul, welcome to CentiLeo forum! Thanks for message! Actually a new release with great improvements will be released very soon, so stay tuned
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render first frame is black and white then black frames.
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It's a bug I haven't seen before. Please, can you send me a scene to
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How to change sun light colour? The actual sun object., (just figured it out; colour tint :( )
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The sun color can be changed in the light main object color itself. When you create the Sun tag for this light object there is checkbox to change the object color automatically depending on the selected day time. Also there are multipliers in Centileo light tag as you have noticed. If you see some difference then check the IPR post fx settings on the right panel of IPR, maybe you have applied some tint for the image.
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Does centileo work with s26?
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No, we haven't made these tests. But the next large release of 0.65 will support S26. Actually it's possible that R25 plugin copied to S26 may work, but there are no guarantees.
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How to uninstall CentiLeo?
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Yes, to uninstall CentiLeo out of a project the CentiLeo ID tags should also be removed manually. Actually we create them and make invisible using CentiLeo to track for geometry changes in the interactive preview render mode (IPR).
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Have you considered using Random Walk SSS?
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Hello jacklia, and welcome to CentiLeo! Yes, sure I love Random Walk SSS personally and will definetelly will integrate it to CentiLeo and hopefully soon
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