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Filip Stamate wrote:
And for lights, be sure to create them from the CentiLeo menu so they get the tag added to them. Don't just create regular C4D lights. And I think only the type of light and intensity have any effect in CentiLeo. Even for the type of light, not all are supported. |
1) Omni. It's a point light source. And in CentiLeo light tag a shape radius can be changed to make a sphere from it. Normalise intensity option in the tag can fix the intensity while you change the shape size.
2) Spot light. It supports only the spread angle from C4D settings and CentiLeo light tag options of course.
3) Infinite light (same as parallel/directional) + Centileo tag
4) Area light source (with Rectangle shape) + Centileo tag
5) The light portal to accelerate GI coming to the room through the windows. To enable it just create Area Rectangle light type and check "Is Portal" option in CentiLeo light tag. It accelerates the lighting noise reduction for Sky + Environment tag (HDRI) and for Infinite lights too.
6) The other shapes of lights can be created using any other C4D geometry object, even with displacement coming from CentiLeo material. But you have to apply CentiLeo Emission material to it, it's having more and more settings as CentiLeo light tag.
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Filip Stamate wrote:
That's one reason why having custom light objects would be better than using the C4D lights. It's too confusing. |