And this
In short, there can be Filter settings in PV turned on/off. There can be "Send raw AOVs to Picture Viewer" enabled in AOVs tab of CentiLeo render settings.
Just check these options
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Have a look at this post:
And this In short, there can be Filter settings in PV turned on/off. There can be "Send raw AOVs to Picture Viewer" enabled in AOVs tab of CentiLeo render settings. Just check these options
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Do you animate the brightness? How many light sources are there in the scene? Btw, it's not easy to detect the issue without the scene itself.
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Hi Ivan.Huang, and welcome here! I know automatic material converter is surely very much needed for us. We will start working on it soon, I hope it will be released in 0.67 release and it will include standard C4D materials, Octane and Redshift to convert from.
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You may test what settings really work for example by testing the animation in lowres just to get quick renders, then apply denoiser. Denoisers behave this way on extreme low sample counts.
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It looks like you use denoiser and low sample (iterations) count. That's why it flickers. CentiLeo doesn't use biased techniques inside.
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Actually only experiments will help to find the right settings here. On CentiLeo side we will implement a lot of AOVs (extra images), mask images, some funtionality to combine them in the output. It's all possible because we have a very good architecture to support the render and output of really many images at once.
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Hi S1512, thank you very much for kind word! Welcome here! We work with great enthusiasm! A lot of very important features are on the roadmap. Volumetrics are there too, but they will appear later than other important things
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Solution:
This article from Manual describes the way to enable Cinema 4D textures from Asset Browser for CentiLeo:
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It looks like you are doing a very good AI progress! Actually I can't believe such cools things are coming to life! Hope to test them at some point.
Blender is a good path, but I would also recommend not to forget Cinema 4D, first of all because it's also very cool and progresses nicelly, and also because CentiLeo is there ![]()
Looking forward to see you animations! ![]()
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Glad, you fixed this! Btw there are also options in C4D file saving something like "Straight Alpha", "Pre-multiplied Alpha".
Also in CentiLeo render options (in AOVs tab) there is "Transparent Background" option that also kills the reflection of background on reflections as far as I remember ![]()
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Hi RAin3D_! I have fixed the issue with polygon restriction tag names in Chinese language.
Thanks a lot for reporting this issue and giving the files that really helped!
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That's fixed! Sorry for that stupid issue, I haven't tested really well in that area
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Actually to change the output range of Bitmap image the Map black/white can be changed. They help to scale or invert the image. This is an example of invert:
You can also change the distribution of the values between black and white colors of the image. For example this can be done using CentiLeo gradient node. Just look that middle grey values in the gradient ramp are changed to prefer darker values for the larger part of the input range.
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As for metallic - it's not directly supported right now, it can be used to tune behavior of reflection parameters. I will make a slot and a mode for it. Currently the picture of metallic can be assigned to IOR, but the range of bitmap metallic should be adjusted, because for metals the IOR should be larger than one. E.g. you can experiment with metallic bitmap output black = 1.5 and output white = 4.0. Reflection1 and Reflection2 are absolutelly the same reflection, but there are 2 of them one on top of another one to get more freedom in hand for various metal implementations.
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Thank you!
![]() Are you doing machine learning experiments in a separate application to C4D? Or in C4D itself? I am quite interested in finding a fix to your reported issue. Btw, in one of your past topics you talked about supporting matrix color attributes This is supported since some time ago:
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Too many polygons is not a problem for CentiLeo
![]() Btw what's you system CPU RAM size?
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A lot of metalls can be nicelly implemented with 2 or even more reflection layers stacked on top of each other. Generally there is a medium glossy reflection 2 and clear mirror layer on top of that.
Reflection 1 can be a specular mirror coating with roughness = 0 and IOR = 1.5 while Reflection 2 may have higher fuzzy roughness = 0.3 with IOR = 2 and it will sit below the first reflection. Then a diffuse layer is placed with some color.
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Hi ds, and welcome here! It looks strange. Out-of-memory is likely to be not CentiLeo error, but the one of C4D!
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