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ds wrote:
Trying with 4 samples and no de-noising and I notice there's a lot of variation in the lighting where I wouldn't expect from frame to frame. I have importance sampling turned on on the emissive light material, could that be doing it? |
IPR renders fine but Render to Picture Viewer generates black images?
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IPR renders fine but Render to Picture Viewer generates black images?
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You may test what settings really work for example by testing the animation in lowres just to get quick renders, then apply denoiser. Denoisers behave this way on extreme low sample counts.
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IPR renders fine but Render to Picture Viewer generates black images?
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It looks like you use denoiser and low sample (iterations) count. That's why it flickers. CentiLeo doesn't use biased techniques inside.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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Actually only experiments will help to find the right settings here. On CentiLeo side we will implement a lot of AOVs (extra images), mask images, some funtionality to combine them in the output. It's all possible because we have a very good architecture to support the render and output of really many images at once.
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IPR renders fine but Render to Picture Viewer generates black images?
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Thank you very much for this free Plugin
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Hi S1512, thank you very much for kind word! Welcome here! We work with great enthusiasm! A lot of very important features are on the roadmap. Volumetrics are there too, but they will appear later than other important things
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R25 Asset Browser And Textures
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Solution:
This article from Manual describes the way to enable Cinema 4D textures from Asset Browser for CentiLeo:
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IPR renders fine but Render to Picture Viewer generates black images?
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It looks like you are doing a very good AI progress! Actually I can't believe such cools things are coming to life! Hope to test them at some point.
Blender is a good path, but I would also recommend not to forget Cinema 4D, first of all because it's also very cool and progresses nicelly, and also because CentiLeo is there ![]()
Looking forward to see you animations! ![]()
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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Glad, you fixed this! Btw there are also options in C4D file saving something like "Straight Alpha", "Pre-multiplied Alpha".
Also in CentiLeo render options (in AOVs tab) there is "Transparent Background" option that also kills the reflection of background on reflections as far as I remember ![]()
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关于选集
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Hi RAin3D_! I have fixed the issue with polygon restriction tag names in Chinese language.
Thanks a lot for reporting this issue and giving the files that really helped!
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Purple is made into blue using centileo shader?
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That's fixed! Sorry for that stupid issue, I haven't tested really well in that area
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Chrome material, how?
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Actually to change the output range of Bitmap image the Map black/white can be changed. They help to scale or invert the image. This is an example of invert:
You can also change the distribution of the values between black and white colors of the image. For example this can be done using CentiLeo gradient node. Just look that middle grey values in the gradient ramp are changed to prefer darker values for the larger part of the input range.
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Chrome material, how?
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As for metallic - it's not directly supported right now, it can be used to tune behavior of reflection parameters. I will make a slot and a mode for it. Currently the picture of metallic can be assigned to IOR, but the range of bitmap metallic should be adjusted, because for metals the IOR should be larger than one. E.g. you can experiment with metallic bitmap output black = 1.5 and output white = 4.0. Reflection1 and Reflection2 are absolutelly the same reflection, but there are 2 of them one on top of another one to get more freedom in hand for various metal implementations.
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IPR renders fine but Render to Picture Viewer generates black images?
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Thank you!
![]() Are you doing machine learning experiments in a separate application to C4D? Or in C4D itself? I am quite interested in finding a fix to your reported issue. Btw, in one of your past topics you talked about supporting matrix color attributes This is supported since some time ago:
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IPR renders fine but Render to Picture Viewer generates black images?
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Too many polygons is not a problem for CentiLeo
![]() Btw what's you system CPU RAM size?
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Chrome material, how?
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A lot of metalls can be nicelly implemented with 2 or even more reflection layers stacked on top of each other. Generally there is a medium glossy reflection 2 and clear mirror layer on top of that.
Reflection 1 can be a specular mirror coating with roughness = 0 and IOR = 1.5 while Reflection 2 may have higher fuzzy roughness = 0.3 with IOR = 2 and it will sit below the first reflection. Then a diffuse layer is placed with some color.
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IPR renders fine but Render to Picture Viewer generates black images?
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Hi ds, and welcome here! It looks strange. Out-of-memory is likely to be not CentiLeo error, but the one of C4D!
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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I hope to implement a system where shadow casts can be controlled by user per object or in some mask system. For example it's possible to make a system where object doesn't cast any shadows on all other objects. Probably it's possible to make a system where object doesn't cast a shadow on selected objects, maybe using some kind of layer system to determine the groups of objects receving or not receving the shadow casts. Indeed this feature is very much needed.
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关于选集
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Of course! This is very much needed. And not only from Octane
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关于选集
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RAin3D_, the free version will be available for more time, no worry
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