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ssjenforcer wrote:
My car paint looks ok, but I think it could be better. Is there something I could do to improve it? I'm not quite sure how to get the flakes and reflection to look better without layering two materials, with the top one having the flake node. |
The Flakes shader node can be connected to the Bump map slot and sometimes it can be connected to color slots of Reflection.
For example for Bump map it's straightforward just connect it. You may have 2 reflections enabled for you material:
1) the first reflection is coating it has roughness zero and IOR say 1.5. You also switch off "Reflecion 1" in the Bump map settings to make clear coating for Reflection 1!
2) The second reflection is rough, it has roughness say 0.3 and IOR 4.0. If you connect the Flakes node with the same settings as for Bump but with output type set "Flake IDs" connected to Gradient/Ramp node (Input Map slot) and connected to Reflection 2 Color then you can get colored flakes!
Using multi materials the flakes can become a lot more complex. The Falloff node with Fresnel type using IOR can be used to determine the amount of materials in the layered material container.
Also the Layer node can be used to add multiple flakes with different scales to each other and use a combination of them but I think that layered materials are more powerful for this task